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Found 1 result

  1. Mission file each time it is saved from 3Den editor appears to save a new randomSeed number. In industrial modeling and simulation a random seed can be presented to the simulation software at initialization to ensure the repeatability of the simulation, important during troubleshooting code. My head thinks of it as it initializes the random number generator to present a similar pattern of random generation so that from simulation to simulation you can determine if code is working the same or not. I am working with A3Wasteland mission, adding new sub-missions which are randomly selected from arrays. While i dont see exactly the same sequence of "randomness", across 3 or 4 restarts i am seeing a bias towards missions and mission locations selected "randomly" from the same missions spawn locations, making it feel not too random. Has anyone pushed the randomSeed around to better understand the role it plays in this software? If i delete the randomSeed in mission.sqm the mission seizes at startup. But is there a way to change by code, perhaps in one of the init statements, if so which so that each restart this is a different number? Any thoughts or am i chasing a red herring?
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