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Found 6 results

  1. Firstly, let me point out that i haven't been playing the game long and I constantly switch up between duos and solo to spice up my gaming experience. I currently have donated over 9k food but no one here want to hear that. During my many games i have noticed a few outstanding bugs and downright dirty tactics used that i wish to be fixed to help everyone MAJOR BUGS: There is a major issue with the players hitbox getting stuck in various objects like walls, fences, doors and other objects which render the player completely useless, they can still shoot, look around and aim their gun but that is it, thats all they can do, it happens occasionally when a player goes prone and grinds their head against the obstacle. Had it happen 5 times to me... sad. Another major issue which i constantly see popping up around here is the instability of the servers. Everyone here has experienced at least 3 times where they get disconnected from servers and loss valuable items like military grade weapons or even airdrops but the real kicker is disconnecting at the beginning where people spend crowns on increased loot rates and better airdrops. Makes you mad when it happens, its worse that it happenes so often. LESSER BUGS I've also discovered a few issues surrounding some aspects of the game that are just wrong and need reworking. This might be funny to some but it slightly annoys me to see bodies clipping though the earth or twitching. They shouldn't move, they are corpses, not zombies. There is a challenge in the shooting range to destroy three long distance targets with the silver pigeon. In under 30 second. Firstly. Why.... secondly. A shotgun against targets over 35 metres (roughly 110 feet) its impossible. Remove it or bring the targets closer. Another issue which very few know about is when deconstructing consumables, it can only do so one at a time, it could take like 15 seconds to deconstruct a massive pile of painkillers but one at a time is literally stealing time away from us, from playing the game. From enjoying the game. But to finish off the bug reports, ive notuces that the vz 52 has no iron sight indicator when looking down the sight but appears briefly when firing rapidly Also the skorpion sight is off, way off. And having a full auto gun keep firing after you let go of the trigger is very frustrating but not game breaking But there is an elephant in the room I haven't addressed yet. TEAMKILLING The community is at a war with each other about teamkilling on wheather or not it should be in the game and there needs to be a punishment for the person committing the offence. I'll get to this soon. The game is trying to be very realistic when it comes to gunfights, and if you were to shoot your ally well, you shot your ally, why should it be different in a game where the devs are trying very hard to keep it realistic, i say keep it because it makes the person weary on where their ally is and not to shoot them accidentally. But then there are thoss scumbags that will kill you only seconds into a game of duos with a random to steal all your guns, ammo and make an easy escape with them. This happens 1/4 of all my duos with randoms without fail. Few even have the nerve to shoot me a messenge being cheeking saying, "thanks for the gun" This is what i would like to see implemented into the game that will kill two birds with one stone Once the player commits the crime, they should be maked with a traitor symbol instead of the threat symbol, once marked you are constantly revealed on the make as a larger, brighter yellow skull, players can kill the traitor and for those who do will receive a reward of 5-10 crowns (gold coins), this makes it hell for the person who is marked as the attention of all outlanders will be directed to them, if they stay... Once they player is marked, they will also suffer from an additional penalty for 12 minutes after the kill. That penalty is a 72 hour softban if they choose to leave before their 12 minute timer is up. They would also lose their entire inventory from the encounter as well. This also would give players another free version to earn those sweet sweet coins. Which everyone is asking for. Another small feature that would make the game very realistic but piss a few people of would be to include guns misfiring or hangfiring Essentially it is exactly as you think it is Misfire = fail to fire resulting in the player needing to reload. Hangfire = a few second delay between pulling the trigger and the bullet actually firing. Would make the game a little more interesting but i bet there will be too many people complaining about including it. And that is it. Hopefully a few devs work on these issues and one day is brought to life. This would make vigor better I bet. See you out there SCF SHARP SHOT
  2. Server will not Boot, Host Has No Resolution To Ongoing Issue. RPT file States: 9:15:31 Waiting for a different process to release the cache lock... 9:15:32 Waiting for a different process to release the cache lock... 9:15:33 Waiting for a different process to release the cache lock... 9:15:34 Waiting for a different process to release the cache lock... 9:15:35 Waiting for a different process to release the cache lock... 9:15:36 Waiting for a different process to release the cache lock... 9:15:37 Waiting for a different process to release the cache lock... Attempted, to Reinstall With No Results. Our Server Has No Addons, And Only Running New Warlord Mode When Issued Occurred.
  3. Download: MIL_Priorities - Dropbox/Armaholic Description: MIL_Priorities is a simple script to add actions to a player that indicate what addActions are sitting where on the priority order. This script is likely to only be useful for organising your own addAction priorities or to determine other scripts/mods addAction priorities. Features: - Creates addActions with priorites from 0 to 6. - User can set the interval between each priority. To use: - Copy the file MIL_Priorities.sqf to your mission folder. - Run the script using: - nul = [_interval] execVM "MIL_Priorities.sqf"; - _interval - number (optional) - default: 0.5 - addActions will spawn from 0 to 6 using the interval - Example: - nul = [1] execVM "MIL_Priorities.sqf"; - addActions will be created with a priority interval of 1 - i.e. 0,1,2,3,4,5 and 6 If anyone finds any problems please let me know. Thank you.
  4. OO_QUEUE - PRIORITY QUEUE Lastest version: 0.3 by Code34 Download from : DropBox Like to Donate ? Donate with paypal Github: https://github.com/code34/oo_queue.vr Reference: http://forums.bistudio.com/showthread.php?167980-Object-Oriented-SQF-Scripting-and-Compiling Description In computer science, a priority queue is an abstract data type which is like a regular queue or stack data structure, but where additionally each element has a "priority" associated with it. In a priority queue, an element with high priority is served before an element with low priority. If two elements have the same priority, they are served according to their order in the queue (source: wikipedia) Features Add element in a priority queue according a priority Get the first element in the queue according its priority Applications Bandwidth management Discrete event simulation Dijkstra's algorithm Huffman coding Best-first search algorithms ROAM triangulation algorithm Prim's algorithm for minimum spanning tree Licence Under Gpl, you can share, modify, distribute this script but don't remove the licence and the name of the original author Example Documentation Readme
  5. When I loaded up Arma today, my screen was really shaky, like actually shaking. When I got to the main menu, I was only getting about 3-5 fps, and nothing would fix it. I had no other programs open, I tried uninstalling and reinstalling drivers, going back to the previous driver, switched to 32 bit, back to 64, deleted and reinstalled Arma, Restarted my computer in safe mode, nothing works. All my RAM is working properly, I have a good amount of CPU usage, Graphics card is working fine. I have an i5 4690k, a GTX 960, and 8gb ram, I can almost always run the game in the 40-60 fps range even with heavy mods. I was at the main menu with no mods loaded. This was very all of a sudden and I don't know what to do. If anyone has any clue what's going on I would really appreciate it... my head hurts...
  6. Hi, I am my team's mod translator.I'm curious question, like when I translate ACE3, I extract stringtable.xml out and translate.When done, I pack these stringtable.xml into pbo and make a New Mod(Have @ folder), just like a patch and try don't change original pbo. This work fairly well, but some time there will some loss word don't translate.I guess might the original one and my translate one conflict, and my mod don't high priority than original one.Can I set or write in config.cpp to adjust my stringtable.xml high than original one?Thanks
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