Jump to content

Search the Community

Showing results for tags 'predefined loadouts'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Chernarus
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Virolahti
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. So i'm trying to make a script where a Crate is empty but has the "AddAction" command to give certain loadouts. However i'm trying to do it the easy way by exporting the loadouts from VA and just have the player call the whole script to give them the new gear... In the init line of the crate i put this addaction ["Give Rifleman Loadout", "Rifleman.sqf"]; Then for the rifleman.sqf script i pasted the exported arsenal loadout into there hoping it would work and added in a (_this =_this = ["give rifleman loadout", [_this] select 1];) to target the caller for the script to execute on. for reference _this = ["give rifleman loadout", [_this] select 1]; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment "Add containers"; this forceAddUniform "rhs_uniform_FROG01_wd"; for "_i" from 1 to 10 do {this addItemToUniform "ACE_fieldDressing";}; this addItemToUniform "ACE_EarPlugs"; for "_i" from 1 to 10 do {this addItemToUniform "ACE_morphine";}; this addItemToUniform "ACE_MapTools"; this addItemToUniform "ACE_microDAGR"; this addItemToUniform "ACE_Flashlight_XL50"; this addItemToUniform "rhs_mag_m18_purple"; this addVest "rhsusf_spc_teamleader"; for "_i" from 1 to 6 do {this addItemToVest "rhs_mag_30Rnd_556x45_M855A1_Stanag_No_Tracer";}; for "_i" from 1 to 6 do {this addItemToVest "rhs_mag_M433_HEDP";}; for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_an_m8hc";}; for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_m67";}; this addItemToVest "rhs_mag_mk84"; this addItemToVest "rhs_mag_mk3a2"; for "_i" from 1 to 3 do {this addItemToVest "rhsusf_mag_17Rnd_9x19_FMJ";}; this addBackpack "rhsusf_falconii"; this addItemToBackpack "rhsusf_acc_nt4_black"; this addItemToBackpack "rhsusf_acc_anpeq15_bk"; this addItemToBackpack "acc_flashlight_pistol"; this addItemToBackpack "rhsusf_ANPVS_15"; this addItemToBackpack "rhsusf_acc_omega9k"; for "_i" from 1 to 4 do {this addItemToBackpack "rhs_mag_30Rnd_556x45_M855A1_Stanag_No_Tracer";}; for "_i" from 1 to 3 do {this addItemToBackpack "rhs_mag_M585_white";}; for "_i" from 1 to 3 do {this addItemToBackpack "rhs_mag_m715_Green";}; for "_i" from 1 to 3 do {this addItemToBackpack "rhs_mag_m713_Red";}; for "_i" from 1 to 3 do {this addItemToBackpack "rhs_mag_m714_White";}; this addItemToBackpack "Laserbatteries"; this addHeadgear "rhsusf_lwh_helmet_marpatwd"; this addGoggles "rhsusf_oakley_goggles_blk"; comment "Add weapons"; this addWeapon "rhs_weap_mk18_m320"; this addPrimaryWeaponItem "rhsusf_acc_ACOG_RMR"; this addWeapon "rhsusf_weap_glock17g4"; this addWeapon "Laserdesignator"; comment "Add items"; this linkItem "ItemMap"; this linkItem "ItemCompass"; this linkItem "ACE_Altimeter"; this linkItem "ItemRadio"; this linkItem "ItemGPS"; Thats the whole Rifleman.sqf Script and it says that "this" is an undefined variable... Please note i'm not well versed in scripting, hell i'm starting out mostly, so i don't even know what i'm doing wrong.
×