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mikey74 posted a topic in ARMA 3 - ADDONS & MODS: COMPLETEFire superiority. In military terms: the concept of establishing a greater volume of effective fire than your enemy. In my opinion. There is really no true fire superiority in Arma. This mod try's to correct that. The way it works at this time. Is based on the suppression system. When suppression goes up. The AI go down. So long as their suppression is higher than zero. They will crawl. This is also randomized a bit. Please give some suggestions. I cant promise I'll do what's suggested, but I'll definitely give it a look and consideration. Keep in mind. I want to keep this tiny for the time being. 😉 FOA/AISS got way to large to keep up with. I can confirm this is compatible to Lambs AI stuff. I've personally tested with Lambs AI stuff as well as others. No one is reporting problems, nor did I encounter any problems. If you encounter problems with Lambs mod or any other mod. Please let me know. I'll see what I can do to fix it when time is available. 😉 I will say the Danger mod and Pinned look silly together as Lambs AI love rolling. So I'd recommend turning off Lambs main danger unit dodging function in ADDON options. Other wise if a unit gets pinned they end up looking like a group a toddlers on a sugar high. lol His suppression mod and turret mod and THIS mod all compliment each other. Make sure if you Use Lambs mods to put Pinned behind them in the load order. Download: Pinned link Incompatible list: <--------- Will try and fix, but no idea how long it may take. FOW