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Desolation: Anarchy by DonkeyPunch Community Gaming Early Alpha
DirtySanchez posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Desolation:Anarchy by DonkeyPunch Community Gaming Maps Tanoa - Early Alpha runs on Tanoa Altis Esseker Planned for 2nd wave Chernarus / Napf Community chosen The Big Four 1. No Side Chat 2. No Traders 3. No Safe Zones 4. No Rulez The Team MusTanG - Silly Goose I am DirtySanchez :) Booker - Modeling/Textures/Ports Yeager - Tanoa Content Eisaak - Altis Content Smok3 - Esseker Content Havoc - Modeling / Gameplay Balance DeltaDan - R&D / Gameplay Balance Squaw - R&D Foxtrotfear - R&D Odizzle - R&D Many more will play an integral role in the development of this from my community and I wish everyone the best as we move forward towards Anarchy! Database Account Player Alive Player Dead Player Domains Friends Vehicle Vehicle History Features Login Customization Screen (original Desolation spawn screen w/ new enhancements coming) http://plays.tv/s/Kw5bXlwsQJee Build / Attach / Detach systems using vector building. http://plays.tv/s/Kw5bO4Rk460_ http://plays.tv/s/Kw5bT2BE0Ooq 1,533 items have already been ported from Arma 3. http://plays.tv/s/Kw5bJ-AAX49B Cow and WildBoar ported in from Arma 2. -Hunting is in for all animals and meat raw and cooked is being configed up -Gut / Slaughter / Butcher -Skin(pelt or fur - future) Vehicles retextured - Booker Ported in from Arma 3 with new missing features built into Arma. -Rekey and Claim Vehicle - Implemented and working(Ace keys are in and new system being built for it). -Ace Locking with network sync http://plays.tv/s/Kw5c7Czh5PBW Weapons retextured from Arma 3 / HLC / Mas Weapons -New features will announce soon -Nifty retextured attachments for crafting system Uniforms retextured for Anarchy look and feel Ace Medical system with all treatments available and self bloodbag -Full medical UI from ACE functional for self and patients -Treatment anywhere for and from anyone is ON -Many treatments available: Morphine / Bandages / -Ace medical is currently undergoing the Persistance treatment and will be completed today http://plays.tv/s/Kw5bd7ElT_nc Ace movement allows for a regular type of climb, allowing for the player to get over shoulder height objects. All other ace features are currently activated and working. We are going through one by one making sure all settings and features needed are on. MOCAP melee is in and working. -Punch and Kick -Buttstock slam and more -Knock out a zombie and boogie to safety :) Extras Moving forward, we have many plans ahead and will be actively working on the project. We expect to start looking at the early alpha applications this week. We will be looking for experience, both in arma and gaming as a whole. Community managers/hosts are more than welcome to sign up for the early alpha and your input will be valuable in securing a position in the late alpha release opening up the mod for more owners to enjoy. Long time Arma players are especially welcome to sign up as your experience in game can distinguish between one of those lovely arma bugs that have been there for weeks if not months and something new that feels like it has to do with one of our features or configs :) So I hope everyone here has had a lovely read and soaked it all in. There is plenty that has not been shown or talked about and as these features are finished up and intially tested YOU will be the first to read about it! Back when I first started hosting Arma 3 servers I had only 1 server rule and that was "Dont be a douchebag!". Many people commented and heckled the lonely rule, well obviously ever server has an unwritten or even written rule that NO Hacking/Glitching/Cheating is allowed, but thats just common sense in a community driven server... But the population size spoke for itself and it was a good baseline as to what the players want. Over time a community developed and more rules and limitations were created as the voices were heard and listened to when the majority spoke. Community is great but in a survival world just like the mod, rules dont work. Populations came and left, frustrated by many factors bugs not being withheld ;) and especially quick end-games and easy-peasy loot systems. They grew tired of the mods quickly and the rollercoaster of population was realized. Anarchy plans to allow the player to do whatever, whenever, however they want. Realism should be at the core of everything that is done in game. Granted there will be aspects of the engine and the video gaming world that we just cant get passed but expect us to try our hardest to make it feel real. So this mods core feature is the fact there are no rules. If you wanted to take your found object or crafted object and block someones door, well so be it. In a survival environment, end of the world type life there are NO rules but the ones you make for yourself to keep you Sane, Healthy and Fit to compete with the Dog eat Dog world that you have just stepped into. Real Time will be used, coded in we will try to get the best setup for a primetime testing run. This means I will try to get the daytime and nighttime schedule to run so that both sides of the pond can get to experience both day and night during the early alpha test. So far the 3 maps being setup are Tanoa, Altis and Esseker. Tanoa will be the first early alpha test server as those with apex tend to be a more dedicated arma player than those without it at this point. We will expand into altis as soon as we can and the same goes for esseker! We are adding a few military areas around the map for PvP / military loot purposes. I want to thank all of the team so far for their work they have put into this in only a few weeks time. So remember we are still and will continue to accept Applications to get into the early alpha. Apply here: https://docs.google.com/forms/u/0/d/1uSQ0Nwf1ziY0UAB-6rffRxXTYZwOpgJgXh6yb5rgeJ8 Dont want to spoil too much more! Looking forward to going through these many applications this week GAME ON!!!! -sTanG