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Showing results for tags 'obstacles'.
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Is there a way of adding AI pathing to a specific area or object in a mission? I'm thinking of AI being able to cross the river bridges in Diyala or walk over editor placed surfaces or buildings. I don't want to use waypoints, I just want the added path to be there for the AI to consider it in it calculations like any other route.
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Is there a way of adding AI pathing to a specific area or object in a mission? I'm thinking of AI being able to cross the river bridges in Diyala or walk over editor placed surfaces or buildings. I don't want to use waypoints, I just want the added path to be there for the AI to consider it in it calculations like any other route.
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- ai pathing
- obstacles
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(and 1 more)
Tagged with:
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I'm working on a mission where the player's tank platoon is part of an operation to create and exploit a breach in a defensive line. The player's unit is on overwatch on elevated ground while an Arbams, Bradley and M113 (representing combat engineers) move up to the tank trap fences to clear them. Since combat engineering vehicles aren't represented in OFP/CWA very well, I simply delete the fences once they reach their destination. I'm probably limited in what can be done, but is there a better way of simulating obstacle clearance? Maybe something to make it seem as if the engineers have blown the obstacles? Open to ideas!