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Found 1 result

  1. Hi guys! So i just found out a pretty nice feature of O2 when importing/exporting FBX files (have not tested other file types). My workflow for creating a building in ArmA3 looked like this: Make model in 3Ds Max Export as FBX Import FBX in O2 Setup LODs Pack as addon Now the problem with this is whenever i change something to my model, i have to redo all my LODs in O2.. I was using a Building from the Arma 3 samples, as a guide to learning "Building creation" for Arma 3, and noticed that whenever i exported the O2 model (.p3d) as an FBX and imported it in my 3Ds Max, that all the names for the objects where different from the names in O2.. 3Ds Max: http://prntscr.com/axf6qb O2: http://prntscr.com/axf73s Now as you can see the ones in 3Ds Max are actually all the LODs from O2. So i thought okay cool it shows from which LODs they came, but the cool thing is when you follow these "naming rules" (couldn't find a official document for this, so if anyone has a link that would be great) you can already setup your LODs in 3Ds Max. When you export your model as FBX (haven't tested other types) and import it in O2, your LODs are automatically created for you! I am not sure what the exact rules are for this naming but it looks something like this: "objectname_lodname" "objectname_lodname_distance" (for LODs that require a distance) Again i have found no official rules here and i'm not sure if this is already known by alot of guys here, but i was pretty excited when i found out so i just wanted to leave this here ;) ~ JohnDoe
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