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Showing results for tags 'move speed'.
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Infantry movement in arma3 is beyond Olympic athlete speeds. It is very sped up. Especially when crouch running. This is no doubt done to make traversing the huge terrain less slow and tedious. This mod simply tries to remedy that. Now using cover and transport is much more important than running everywhere at full speed like a blue-arsed fly. Being caught in a bad position needs more than just a quick sprint to safety. And losing your transport in the middle of nowhere is a real inconvenience. Also important to me was making some difference in speed between crouched and standing movement. Have also added an in-house check to make you slow down a little more indoors to stop hurtling at full speed in a space where we naturally adjust our speed to our confines. There might be a second delay for this to kick in depending on how many units are on the map. This is to try and not impact performance and will be adjusted later on if needed. Also added a very simply weight system where the heavier you are the (slightly) slower you run. Now packing light has real benefits. Most people wont like this and will prefer the arcade fast paced run speed. This is for the few that can appreciate the difference a more human-limited speed brings. Bug - while going prone the actual dropping down animation is slowed down as well. https://steamcommunity.com/sharedfiles/filedetails/?id=1544134682 only needed on server if running a server. Otherwise run it on your own pc for your own missions.