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Found 2 results

  1. Hi, I've been trying to retexture some Contact DLC content, but whenever I reference a model from the DLC in my config file, I get an error mesage saying "Missing File Summary, config.cpp : \A3\Characters_F_Enoch\Vests\V_CarrierRigKBT_01_F.p3d" when creating PBO in Eliteness. I managed to work around that by making my custom vest inherit properties of a DLC vest and changing the hiddenSelections, but it doesn't work if I want to change some of the vest armor values, since I have to reference the base vest model in the ItemInfo class in order for it to work. When I use one of the vanilla models, everything works fine. So, is it a problem of Arma blocking acces to p3d files of the vest, or something else? Can somebody give me a hint on finding some way around this problem? Vest class that results in error: class V_CarrierRigKBT_01_light_Olive_F; class V_VestWea_01_light : V_CarrierRigKBT_01_light_Olive_F { author = "Wifi"; scope = 2; displayName = "WEA Vest"; model = "\A3\Characters_F_Enoch\Vests\V_CarrierRigKBT_01_light_F.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = { "vumod\data\wea_vest.paa"}; }; CfgPatches: class CfgPatches { class my_config { units[] = { "VU_Unit_base","VU_rifleman","VU_AutomaticRifleman","VU_Grenadier","VU_SquadLeader","VU_ATSpecialist","WEA_Unit_base","WEA_Unit_Rifleman","WEA_Unit_MGGunner","WEA_Unit_SquadLeader","WEA_Unit_Marksman","WEA_Unit_AutomaticRifleman","WEA_Unit_Medic","WEA_Unit_RTO","WEA_Unit_ATSpecialist","WEA_Unit_Rifleman_NLAW","WEA_Unit_Crew","WEA_Unit_Ammobearer_MG","WEA_Unit_Ammobearer_AT","WEA_LAV","WEA_Strider","WEA_Dingo","WEA_Jackal" }; weapons[] ={ "WEA_arifle_standard","WEA_arifle_standard_reflex", "WEA_lmg", "WEA_dmr", "WEA_lmg_light" }; requiredVersion=0.1; requiredAddons[] = { "A3_Characters_F","A3_Characters_F_Enoch","A3_Functions_F","cba_main","ace_main","CUP_AirVehicles_AH6","CUP_AirVehciles_AW159","CUP_AirVehicles_CH47","CUP_AirVehicles_CH53E","CUP_AirVehicles_HC3","CUP_AirVehciles_KA60","CUP_AirVehicles_MH60S","CUP_AirVehicles_Mi8","CUP_AirVehciles_SA330","CUP_AirVehicles_UH1H","CUP_AirVehciles_UH1Y","CUP_AirVehicles_UH60","CUP_WheeledVehicles_MTVR","CUP_WheeledVehicles_T810","CUP_WheeledVehicles_Ural","CUP_WheeledVehicles_V3S","ace_interaction","cup_weapons_acr","cup_weapons_m16","kat_main","tfar_core"}; }; }; Eliteness error message: <adding entries:...> P:\vumod\CfgGroups.hpp :excluded P:\vumod\CfgInsignia.hpp :excluded P:\vumod\CfgMarkers.hpp :excluded P:\vumod\CfgPatches.hpp :excluded config.cpp:compiling... data\empty.paa:loading... data\helmet_camo.paa:loading... data\vu_backpack_light.paa:loading... data\vu_helmet.paa:loading... data\vu_kitbag.paa:loading... data\vuAFInsignia.paa:loading... data\vuAFInsignia_test.paa:loading... data\vuFlag.paa:loading... data\wea_backpack_light.paa:loading... data\wea_carryall.paa:loading... data\wea_helmet.paa:loading... data\wea_soldier_01_clothing_co.paa:loading... data\wea_vest.paa:loading... P:\vumod\factionsCfgs.hpp :excluded P:\vumod\vuAssets\vuEquipment.hpp :excluded P:\vumod\vuAssets\vuGroups.hpp :excluded P:\vumod\vuAssets\vuUnits.hpp :excluded P:\vumod\vuAssets\vuWeapons.hpp :excluded P:\vumod\weaAssets\weaEquipment.hpp :excluded P:\vumod\weaAssets\weaGroups.hpp :excluded P:\vumod\weaAssets\weaUnits.hpp :excluded P:\vumod\weaAssets\weaWeapons.hpp :excluded </end entries> Missing File Summary config.cpp : \A3\Characters_F_Enoch\Vests\V_CarrierRigKBT_01_light_F.p3d missing file(s)
  2. Hi, First, sorry for my english, I'm french ^^.... second, I have a bug in the main campaign in one mission: crossing paths (ou "croisée des chemins" in french). At the end of the mission, just after the last encounter against the AAF forces, the screen stop with a message like "sound file missing battlefieldexplosions3" and then i press OK and i continue this mission. Maybe someone has the same bug and I want to highlight it for the devs to correct it. Thanks for reading, it could be unpleasant ;)
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