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Showing results for tags 'message'.
Found 7 results
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remoteExec problms (cant sand right message)
wh1ten3ss posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
so, the main problem contains in this code : TABLET_FNC_GETPLAYERSARRAY = { { if (isPlayer _x && alive _x) then { _index = lbAdd [14881, name _x]; _data = lbSetData [14881, _index, name _x]; //_index = lbAdd [14881, name _x]; //_data = lbSetData [14881, _index, name _x]; lbSetTooltip [14881, _index, name _x]; }; }forEach allUnits; while (true) do { _index = lbCurSel 14881; _target1 = lbdata [14881, _index]; sleep 0.1; }; }; MAIL_FNC_SENDLOCAL = { _message = ctrlText 14883; _text_admin_Err = format ["<t color='#F68617' >Ошибка блять сука не видит чела ебанного</t><br />"]; if (_target1 == "") exitWith {hint parseText (_text_admin_Err);}; //_target1 = missionNamespace getVariable ( _target1 ); _sender = player; _messagedisplay = parsetext format ["<t size='2' align ='center' color='#ffcc00'>Новое сообщение</t><br></br><br></br> <t size='1' align ='left' color='#00cc00'>Кому:</t><t align ='left'> Вам</t><br></br> <t size='1' align ='left' color='#00cc00'>От:</t> <t align ='left'> %1</t><br></br><br></br> <t size='1' align ='left' color='#00cc00'>Сообщение:</t><br></br> <t size='1' align ='left'>%2</t>", name player, _message]; lbAdd [14882, _message] call BIS_fnc_MP; ctrlSetText [14883, "Отправлено!"]; [_messagedisplay] remoteExec ["hint", _target1]; }; when I try to send msg to other players it's randomly sends to a random guy from GETPLAYERSARRAY_FUNC (or don't send it at all, idk why :< ) I want to make this code doing right - to send right message to the person, that I really select. -
Hey guys I had to use a setUnitCapture at the ending of a mission. So all went well but one thing. At the closing of the mission on the top right a message saying Playback Complete appeared. Thought that only happened at the editor but it also appeared while testing. So is there a way to get rid of that message? Please only post tested solutions because I will not be able to test the mission again before release.
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Text Visible For All AI Playable Units (Players) In Multiplayer
black_hawk_mw2_87 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, everyone from the community! I have an old MP co-op mission that I am willing to remake or upgrade, using more slots, more mods, more options and extra content. This is the mission I am talking about. I, as a host, can see 4 different messages while in game. 2 of them are Text1.sqm and Text2.sqm, which are shown after the player (in this case me) gets close enough to an object as a condition. The other 2 are informations about 2 specific keys for a menu and CAS system, provided by AliVe. 1. I want to know if the other players who join the game are going to see these texts as well, as I guess, am going to be the only one having the files in my mission's folder, and when people join, they are only going to download the mission.sqf file without these additional files. Correct me if I am wrong. 2. Are there any other ways to make all players see these messages when joining the game session, using a specific and concrete condition checked by a trigger OR already existing in some of the mission's files, for example in init.sqf, so all the players would have this option as well? 3. If this way from p. 2 is possible, what code should I use? Is this something like a check (let's say: "waitUntil..." and then the result appears)? Right now I am using an object for the player as a condition and I receive the messages, but I am not sure if all other players are going to see them, too, so what would make this possible for all playable units? Thank you very much in advance! Cheers! 🙂 -
Not sure where to post this. Heads up, I just got this, from @suswill, and a quick google search shows romance scam. Reported.
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radio [Solved] Playing Custom Radio Messages With Vanilla Radio Effects
QuiveringT posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am making a mission where there will be custom sound dialog happening between multiple characters, including the player. I can effectively create custom text radio messages, but I want sound files to be played as well. Specifically, I am looking to achieve the Vanilla Arma 3 radio sound effects that are produced (i.e, the radio sound distortion, and play while the character is saying it in proximity. Exactly like the way orders are given in Vanilla Arma 3.). I have tried all the solutions present on the Wiki and other pages, and none of them worked. I keep getting an error message saying that the message is not found, when it is clearly defined in the appropriate places. -
onUnsignedData = "kick (_this select 0)"; // unsigned data detected This is what I use to kick players who do not have the right signatures. However, they are shown this when they are kicked: "You were kicked from the server." How do I change that message to "You do not have the right signatures" ?
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Hello, i would need help to add extra scoring system for Domination mission (two teams) : basically i would like to add score points to a player who succeed to destroy MHQ of the opposite team. for example: if a Blufor player (X) destroy a Opfor MHQ (BTR90_HQ) he gets several points (Y). with this message in the global chat : "Player X destroyed a OPFOR MHQ, he gets Y points." if the player team kill his own MHQ he lost Y points : 'Player X destroyed a Blufor MHQ he lost Y Points. same thing for OPFOR.