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Found 1 result

  1. I think that giving notice of future updates or implementing the ideas below can improve the players' experience and overcome the problems that the game sometimes has. -Increase the maximum ammunition space. -Enable a third weapon, which is always melee with the exception of the hammer because it is too heavy. -Add 1 or 2 critical points to melee weapons and 1 or 2 block chance. -Add more special zombies or increase the number of zombies and in parallel slightly increase the drop of weapons and useful items. -Implement day and night cycle, and weather and temperature changes, these can alter the behavior of animals, zombies, bandits and the player himself. For example, affecting their level of alertness, vision and detection. In the player that during the hot day should eat or hydrate more, in the cold nights the environment is more hostile, should be warmer and can choose whether it is convenient to sleep. I liked that in MDZ 1 you could use flares to call the attention of the zombies because there were many of them. -It would also be good to implement reasonable time to go from the base to locations on the map, and that you can choose between cars, bicycle and walking to consume more food or gasoline. This in parallel to increase the drop of materials and decrease the time of sanity and infection. In addition, if you die you will have to return for your vehicle or bicycle. -And finally by means of the radio be warned of a place of temporary supplies such as a plane, helicopter or trucks that have many materials, useful objects, weapons and gasoline. And in this place this enabled the multiplayer to fight, although perhaps only a small number of players can connect due to the lag that possibly exists. (Before this the best thing would be that you can run and increase your hunger while you do it).
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