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Found 4 results

  1. Above all, I really loved its design, I liked its reminiscence to the Interstellar´s Ranger, the textures and the level of detail it has so far and all, but to me there´s one thing that still bothers: the wings. Why does it have such small wings for a planet like Mars with almost no atmospheric density at all? Judging it for its landing gear, it is designed to land horizontally but it would fall like a brick if you try to fly that ship with those wings. Or was it designed for landing/taking off vertically on/from Mars and then for reentry on Earth? I think an Ascent Vehicle does not need any aerodynamic surfaces at all for a planet like Mars and because most probably it would be used to just reach low orbit and dock to an already orbiting ship or station. Aesthetics aside, I think that it would have been more appropriate for that goal a ship similar to "The Martian" MAV. Overall I think its design, although being awesome, doesn´t make much sense.
  2. Hello everyone, I have a request for the developers of Take On Mars regarding the scenarios, particularly the manned ones. I, like many, have had many hours of enjoyment in Arma 2 and its expansions. Like Take On Mars, it has a great editor and an excellent engine. However, very few BI-created missions and campaigns shipped with the game. The first game had two very short campaigns, and three single missions. The first version of IL2 Sturmovik had a similar problem. It felt like the developers were depending on the community to create their own missions for it. This is fine, but not all of us want to go through the hassle of learning how to code and make missions. Nor do we want to play our own created missions, because we already know how to beat them! Yes, I can download other people's missions and campaigns, but there is no way to tell the difference between the good stuff and the badly-translated, badly-coded crap before downloading them. What I am trying to say is; please don't let Take On Mars go down the same road. Yes, giving the community the ability to create their own scenarios is great, and I'm sure there will be many quality scenarios made by them, But please make sure the final game ships with plenty of BI-created scenarios too, if only to give us an example of what a good one looks like. Take On Mars is essentially a game, after all, not just an engine. The test scenarios that are in the Beta are pretty fun, make more of those! In short, don't just give us the tools; give us some goals to strive towards. Let me know what you think. Keep up the good work. JollySam
  3. Hello everyone, I am very pleased to announce the latest news for Take On Mars, the big announcement we've been wanting to let you know about for some time now - the manned mission addition to the game. Firstly to clarify, this is not an additional DLC or paid content, but is part of the already existing Take On Mars game. This means if you have already bought it, you will get it for free. The manned mission, titled "Expedition One" will be the second chapter to the Space Program, the first being the robotic phase. The content will be added progressively through the Early Access program of the game. The first update being due in a couple of weeks. Here is the full press release: Bohemia Interactive, an award-winning video games developer based in the Czech Republic, today announce their plan to launch the first ever manned mission to Mars. The project, which uses 'Expedition One' as its working title, is part of the studio’s effort to explore the red planet and – ultimately – establish a human colony on Mars. While the first space shuttle is scheduled to depart as early as April this year, Bohemia Interactive is still actively recruiting for people to join its marsonauts training program. Expedition One, a content update for Bohemia Interactive’s new sim game Take On™ Mars, enables volunteers to explore Mars from the most intimate of perspectives; through their own eyes. Participants will be tasked with performing a multitude of scientific experiments, constructing habitats spanning from shelters to entire installations, and searching for viable sources of oxygen, water, and raw materials. Due to the limited amount of supplies the space shuttle can carry, one of the most significant challenges for the marsonauts will simply be surviving the harsh Martian environment. As such, participants will have to actively manage their oxygen levels, food stocks, grow plants, and operate drilling rigs in the search for new resources. Unpressurized and pressurized manned vehicles will be at their disposal to increase their mobility across the vast alien terrain. "As a studio, we've always been obsessed with games that explore topics of human fascination", said Bohemia Interactive's CEO, Marek Spanel. "One of those is space exploration. Missions to Mars - from the past, present, and also some ambitious projects for the future - sparked our imagination about what it would be like to be the first human on Mars. We soon felt that this should be the endgame for the Take On Mars campaign." With the arrival of the Expedition One content update, the campaign in Take On Mars will be divided into two chapters. Chapter 1 focuses on the exploration of Mars via the Mars Rovers and Stationary Landers, while Chapter 2 is entirely dedicated to human exploration of the red planet. Those who would wish to embark on this exciting adventure right away will be able to skip the first chapter. However, this does mean that they will start out with fewer resources than those who completed part one of Take On Mars' Space Program campaign. Highlights of the Expedition One mission include: - Take the next giant leap for mankind and leave the first human footprints on the surface of Mars - Drive unpressurized and pressurized manned vehicles to explore the new 8x8 km Cydonia terrain - Build your own habitat spanning from shelters to entire installations via a unique construction system - Live off the land by managing and extracting resources to build your base and keep you alive - Establish the foundations of a human colony on the surface of another planet Expedition One will be made available in the second quarter of 2014. To enroll for the manned mission, people can join Take On Mars’ Early Access program on Steam for the reduced price of 13.99 EUR/ 17.99 USD/ 11.99 GBP. http://mars.takeonthegame.com/assets/img/post_images/tkom_expeditionone_screenshot_01.jpg (150 kB) http://mars.takeonthegame.com/assets/img/post_images/tkom_expeditionone_screenshot_02.jpg (378 kB) http://mars.takeonthegame.com/assets/img/post_images/tkom_expeditionone_screenshot_03.jpg (396 kB) http://mars.takeonthegame.com/assets/img/post_images/tkom_expeditionone_screenshot_04.jpg (353 kB)
  4. Hi, I just done a View/Hide Selection in O2... but now cannot get the object to show again. I have tried View/Unhide but it does nothing lol... does anyone know how to unhide objects again please..? Cheers, Marc
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