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Found 2 results

  1. One more basic script for your PvP or TvT missions. 🙃 SD is an Arma 3 script that's a smart protection against damage for players, vehicles, and AI units when they are within pre-defined zones. The protected zones have automatic removal of wrecks and rolled-over vehicles, in addition to small automation relating to the protected zone's integrity. Super-Dome script works both at the server layer and on each player's machine, allowing the editor to turn resources ON and OFF. Creation concept: turn specific game zones into safe places for players, areas proof against their enemies and themselves. How to install / Documentation: https://github.com/aldolammel/Arma-3-Super-Dome-Script/blob/main/_SD_Script_Documentation.pdf What to expect from SD script: No dependencies from mods or other scripts; SD works with two layers: player protection is managed by client-side, meanwhile vehicles and AI units by server-side; NEW! No need to set variables on Eden or anywhere else; Set up to 10 protected zones easily with drag-and-drop Eden markers; Turn ON/OFF the protected zones to cover all vehicles and static-weapons (turrets) inside; Turn ON/OFF the protected zones to cover all AI units inside; Turn ON/OFF the protected zones to cover all players by side; NEW! Support to Eden Respawn Vehicle Module; Auto-removal for wrecks and rolled over vehicles in the zone; IMPROVED! Smart speed limit (to disable the protection and accept hard collisions) and wreck delete when inside the zone; IMPROVED! Debugging: friendly feedback messages; Debugging: automatic errors handling; IMPROVED! Full documentation available. Check the file above on GitHub. Dependencies: None. Download: From Github: https://github.com/aldolammel/Arma-3-Super-Dome-Script From Steam Workshop (missions with no respawn): https://steamcommunity.com/sharedfiles/filedetails/?id=3068011817 From Steam Workshop (missions with respawn): https://steamcommunity.com/sharedfiles/filedetails/?id=3078633743 Missions running it: Tanks & Helicopters Light; - - - - - - - - - - - Changelog: Nov, 11th 2023, v1.5.1: changelog. Known issues: Bug > At dedicated-servers running maps with Eden Vehicle Respawn module working sometimes protected vehicles are not really protected. (WIP) Bug > when Eden Vehicle Respawn Module is working with lot of vehicles, Super-Dome nor that module works fine; Not support vehicle respawn: after the original vehicle blows up, the new copy won't be protected anymore; When a vehicle rolls over 2 or more times inside the protected zone, the anti-rollover system stops working properly (Hot fix soon).
  2. My cute A3 dudes, need some help here. Look this simple example: { if ( (_x distance getMarkerPos markerMainbase) < 100 ) then { hint "To fight, I must leave the mainbase area!"; }; } forEach _playersAlive; Now, how can I code for the same message to NOT be shown for players in gunner positions in UAV's from _arrayMyDrones? I already read this content but all my tries are failing... 😞 https://community.bistudio.com/wiki/UAVControl https://community.bistudio.com/wiki/connectTerminalToUAV https://community.bistudio.com/wiki/isUAVConnected https://community.bistudio.com/wiki/getConnectedUAV
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