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Found 1 result

  1. So, as title'd I need to determine if a unit has a machine gun/automatic rifle. At the moment I'm running with: _machineGuns = [ "MMG_02_base_F", "arifle_MX_SW_F", "LMG_Mk200_F", "LMG_Zafir_F", "MMG_01_base_F" ]; _gunCheck = {(primaryWeapon _unit) isKindOf [_x, configFile >> "CfgWeapons"]} count _machineGuns; if (_gunCheck != 0) then { //Code }; It works, but it would potentially require an edit to _machineGuns for any mod MGs, which detracts from it's user-friendliness. This is as basic as I was able to work out, so is there a better way? Please take note that I'm checking the weapon, not the unit. As an example, this is what I'm trying to achieve (script taken from VBS3): if ([configFile>>"CfgWeapons",(primaryWeapon _unit),"vbs2_mgun"] call fn_vbs_isKindOf) then { //Code }; So, in the example it's very convenient that "vbs2_mgun" covered everything, and thus requires no editing on the user's part. Cheers.
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