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Showing results for tags 'looting'.
Found 6 results
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Transfer nearby items from bodies and the ground to your vehicle's inventory. Features Adds an action to the player's scrollmenu when they are in a vehicle''s driving seat. Use the Loot to vehicle action to transfer nearby items to the vehicle. Customizable loot range. Decide if the vehicle's inventory can be filled beyond it's normal capacity (by the mod only). Looting behaviour Loots every single item from bodies and the ground. Bodies inside vehicles are also looted. Uniforms, vests, and backpacks are emptied into the vehicle. Their contents will no longer be inside of them. Only affects anything looted by the mod. If you manually add a backpack to your vehicle it will not get emptied. Weapons keep their attachments and magazines on them. The inventory of vehicles and other containers are not looted. Dependencies CBA_A3 Links Steam Workshop GitHub MIT License - feel free to copy, modify, and more. Read this for more information. Since this is my first time modding Arma use any code at your own risk 😉 Images
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While looting a cabinet in a narrow hallway, the cabinet opened up and I was stuck in the drawer, forcing me to eventually die from radiation.
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I noticed last night, there was a player in the water near the boat docks behind a building slowly making his way to the extraction point. I saw and killed him well before he made it to the pile of bricks (I saw his character fall over and die) When I jumped into the water, I was right on top of his body and could not loot his box. I could see it, and see his body still but couldn't loot his box. I'm guessing there's a bug to where you can't loot boxes that are in the water? Has this been brought up already? Just trying to help. Thanks guys! Having a blast on your game!!
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On top of the issues with the ammo glitching before jumping into a match I seem to have my sensitivity reset every time I startup the which messes up my aiming in game once I start. The looting windows are way to narrow it seems you have to be in a precise spot and I see that's mentioned in earlier posts. Outside of that basic stuff like hit boxes and hit registration. Overall love the game though and despite these issues I can still loot and kill most players I encounter. Game is a ton of fun cant wait for this to take off I know it'll crush twitch and other gaming media once peoole jump in and play it. First time experiencing one of your creations.
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So i have a couple of questions about arma 3 that i cant seem to find the answer of anywhere, So firstly is there any kind of open world pvp without a specific mission? and is there any kind of looting for weapons like DayZ. I know many will say play dayz but i would rather not spend my money on that buggy thing and would rather not have zombies in the world
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- SINGLE PLAYER MISSION *** Survival 01 *** on TANOA download: http://steamcommunity.com/sharedfiles/filedetails/?id=789334554 - SINGLE PLAYER MISSION *** Survival 01 *** ported on ALTIS (new) download: http://steamcommunity.com/sharedfiles/filedetails/?id=792014749 external download: https://catup.pw/2fmHOxu Winter versions - SINGLE PLAYER MISSION *** Survival 01 *** ported on Chenarus-winter (new) Night version download: (Night version) http://steamcommunity.com/sharedfiles/filedetails/?id=796387816 - SINGLE PLAYER MISSION *** Survival 01 *** ported on Chenarus-winter (new) DAY version download: (DAY version) http://steamcommunity.com/sharedfiles/filedetails/?id=801383710 http://www.armaholic.com/page.php?id=29752 Chernarus-WINTER map TRYK's Multi-Play Uniforms added addon only for Chernarus-WINTER mission ps: now updated with renegades choper script & recruit script for TANOA mission & STRATIS mission & Chernarus-WINTER mission :D WIP VZR-ScriptPack the objectiv of Vzr Scriptpack was to mimic ( a little) the famous Dayz but not all, because a lot of scripts are new made and it's a hard work... don't want to copy for now this mision have: (finished scripts & tested) * random start over the all map (now is on Tanoa) but easy adapt on all maps :D (done on Altis too now) * useable vehicules * looting scripts (new) * populate scripts (new) without FPS down. * thirst & hunger system (thanks Rick for his usefull items) usable directly in inventory * new sombies spawning script * sounds & musics * intro * kill counter script * new random patrol script for all IA (IA are searching loot inside & outside buildings) * 4 factions * wreks FX on roads (with or without loot) * renegades camps (wip) * gearing script ( random with regular & specialised ) * ambiance color correction changing during the game, weather, dynamic fog ... * scenario CORE script calculate all the spawning (numbers of bandits, vehicles ...) and more... Basicly yellow zone are holded by villagers & red zone are hots zombies spots where you can found more renegade to kill. when you kill one of them you have a killcounter showing the count. you can found cadavers, zombies or villagers in garisson mod inside houses. you can found weapon spot (small green points on the map) also different boxes with some food & drink, very usefull if you want to survive! the goal is to manage to equip yourself with correct stuff to survive some zombies and found renegades... Addons needed: great thanks to those guys who helping us to do something different... * CUP units, weapons,vehicles * Ryan zombies * PLP containers * Rick items * APEX dlc (future plan on altis esseker ...) during 2 weeks was tested new wip ingame pics will follow soon...
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