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Found 2 results

  1. Hello everyone, I have used this Kill Zone Kid script for several times, it always worked, now no more, will it be due to the recent Arma updates? Here the original script. /* create render surface */ _bb = "Land_Billboard_F" createVehicle position player; _bb setObjectTexture [0, "#(argb,512,512,1)r2t(uavrtt,1)"]; /* create uav and make it fly */ uav = createVehicle ["B_UAV_01_F", _bb modelToWorld [0,100,100], [], 0, "FLY"]; createVehicleCrew uav; uav lockCameraTo [_bb, [0]]; uav flyInHeight 100; /* add loiter waypoint */ _wp = group uav addWaypoint [position _bb, 0]; _wp setWaypointType "LOITER"; _wp setWaypointLoiterType "CIRCLE_L"; _wp setWaypointLoiterRadius 100; /* create camera and stream to render surface */ cam = "camera" camCreate [0,0,0]; cam cameraEffect ["Internal", "Back", "uavrtt"]; /* attach cam to gunner cam position */ cam attachTo [uav, [0,0,0], "PiP0_pos"]; /* make it zoom in a little */ cam camSetFov 0.1; /* switch cam to thermal */ "uavrtt" setPiPEffect [2]; /* adjust cam orientation */ addMissionEventHandler ["Draw3D", { _dir = (uav selectionPosition "PiP0_pos") vectorFromTo (uav selectionPosition "PiP0_dir"); cam setVectorDirAndUp [ _dir, _dir vectorCrossProduct [-(_dir select 1), _dir select 0, 0] ]; }];
  2. With the interior update that we got on the dev it added PiP displays for the targeting cameras. My question is, is that something that could be adapted for use on let’s say a live feed type system? Specifically displaying a drone camera or designator camera to a separate object (monitor). I know the R2T script way to do it, but I feel it’s clunky and doesn’t work as well as intended. I.e. zooming doesn’t work, doesn’t allow for active WHOT->Normal switching & with the higher altitudes it has view distance limitations.
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