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Found 1 result

  1. This is something that I've always fudged around in the past. But I know there's a way to do it; the scripting is just beyond me. What I want to do is end a mission when ALL THE PLAYERS have reached a trigger zone, if they are in vehicles or not. I was trying to use this in the trigger's Condition Box: {vehicle _x != player} count thislist >= (west countside allunits); But I think that's counting vehicles, not players. ?? I also tried making an array of all the vehicles in the trigger zone, then counting players in the crew of the vehicles, but I think I didn't code it right. Any suggestions?
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