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Showing results for tags 'improvements'.
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Ideas For Future Content
The Truest King posted a topic in Suggestions & Feedback1. Voice communication proximity. It would add another heightened sense of realism. As well as make it easier for outlanders to decide if they want to kill or if they want to let live. Another point is that it would be a heavy marketing strategy as rage videos would go viral on social media platforms. 2. Mod meh gunz! Higher tier weapons could include base guns with mods. Example es16a2 is a common gun. But the scoped es16a2 is purple scoped silenced es16a2 is gold. Mods should be random found in vaults or safes. And they need to make sense. Scoped RAK is example of a bad mod. RAK should get a extended mag or grip. Snipers could have a 2x scope. Thermo? Night vision? You get it. To access the mod weapons click the weapon but make a window pop up similar to changing weapons when you're looting. To better explain you'd click the es16a2 as if you were equipping it. Then the window will pop up. Left for base, Right for modded. 3. Add these new guns FN SCAR 16, M4, M249(SAW), MP5, Desert Eagle, Barret .50, and the M1216 Shotgun. 4. Custom Clothing Emblems for Crowns Design your own emblem and apply it for 100 crowns! 5. Team Killing penalty Now when team killing a teammate on duos an Outlander will receive a red skull icon on their pregame loadout character sheet. Indicating that they have killed a teammate in a recent game. The outlander will have the red skull for 24 hours or until a successful exit without killing a teammate. 6. Communication has your back! Now when activating the communications, radiation will be visible on the outlanders map. Allowing them to loot all the way to the end. 7. Signal detector buff. Signal detector now shows your targets gps position for 3 secs after it has been activated. 8. 4v4v4 Squads. An Outlander can only hold 2 crates in this mode. Quickplay is the only option as to prevent easy 8-12 man group ups 9. An exit to the game application Yeah bruv.... 10. Suggestions and Fixes Fall damage needs reduced Stagger needs to be less potent needs a very slight tweak. Prone is sometimes bugged when nothing is in the way. The Outlander is forced to stand. Recoil needs reworked with certain guns(PA, A74k, scorpion, vz,) unless modded guns are added and compensator is a available mod. Then a rework wouldnt be needed. New Clothes for winter terrain Thank you for taking the time to read this. Keep up the good work! ~The Truest King
Various fixes needed and feedback
Martin Steedmam posted a topic in Suggestions & FeedbackFrom my experience so far the game is very enjoyable I have input and feedback that I hope the developers will see Bugs and glitches first Number one accuracy seems to be off I have clipped moments where I have aimed right at someone’s head and no hit markers or anything then leading to a much louder gun fight than intended Number 2 getting to close to an enemy renders there gun useless if someone runs into me and decides to melee with a weapon my guns will Jam and say weapon ammo not found and give me -/31 clip instead of what I actually have which could be 22 bullets Number 3 I have noticed some players can shoot around corners due to the game being set in 3rd person however if I am aiming my gun and I come out from cover and attempt to shoot if I was to close to my cover when I move out my gun will refuse to shoot and then render my surprise attack useless leading to louder gun fights than intended number 4 When my teammate dies and spectates me he can hear his Audio beside his own body giving me the advantage in battle as he can tell me when to aim and when they are looting his box I have more to input but as of just now these are the major bugs some minor bugs consist of number 5 players being able to completely avoid damage by zig zagging this is due to bug number 1 and accuracy being off slightly number 6 players should be allowed to drop loot not destroy I was chasing someone who got the supply drop and also looted the safe from the barred house he knew he was going to die so destroyed everything in his inventory this should be removed if he had dropped it tactically and ran he could then Collect it at a later time instead costing other players no loot number 7 When shooting my gun in first person mode I need to shoot directly to the right of the person or else I am failing to hit them the guns iron sights is broken I cannot accurately hit a target unless I aim almost directly to the top right of the players head that is all the information I have gathered so far I would like to suggest some things now number 1 upgrades on the house and adding new things should give me ability’s like radar trip wires bouncing betty traps and various other things like if I was max level and I stole the supply drop I could have 15 seconds where I won’t ping the map to get away more swiftly number 2 add full first person support the game would play much better if there was ways to play in full first person instead of just iron sights and only 3rd-1st person can play with each other but 1st person players won’t get matched with 3rd person players number 3 abilitys and levels players need gratification for their play time and experience maybe a level system that adds exp and shows others how you have done etc and ability’s nothing crazy but maybe as you play you get better the ability to make a hammer to stop enemy’s from using radio tower or the scan tower lid like to give more feedback directly to developers if I could thanks and lastly number 4 a ping system so I can point an show my team mate where something is rather than just clicking on the map and adding a waypoint thanks I will be playing more and give more feedback as I find it Weapon accuracy Being killed around a corner
KnoxHoots posted a topic in Suggestions & FeedbackImplement attachments to enhance weapon capabilities. Fast mag, stock, extended mag, rapid fire, long barrel, barrel choke, quickdraw, grip, laser light, tactical flashlight, suppresor, high caliber rounds, stabilizer (sniper rifle), just a few examples. All attachments would stay withing context of the game. Nothing unbelievable.
New game implementations id love to see
EvilNebula posted a topic in Suggestions & FeedbackIve noticed that many weapons are severely underpowered. I would love to see realistic damages added, Adding a more tactile feel; currently the game feels really arcade like and way to fast paced. I think adding more tactile elements to the game would be a great addition. Also i beg of you to fix the gunplay and movement, in its current state its horrible. <3 :)
EvilNebula posted a topic in Suggestions & FeedbackI would love to see a squad system added to the game.
Jets DLC refinement through the eyes of a IFR student pilot
EZ41 posted a topic in ARMA 3 - QUESTIONS & ANSWERShey guys, new to the forum been looking around but you guys are busy around here. im currently working on my IFR and SEC ratings for FAA. was wondering if any of these below ideas will be implemented in the future to better round the fixedwing flying in arma starting on the ground i must say i love the new HUD runway identifier and BGS computer but i feel the actual runways and airports were left out with this DLC. i would love to see VASI and/or PAPI lights at the big tanoa airports and future maps [info on vasi papi lights ] https://aviation.stackexchange.com/questions/1493/whats-the-functional-difference-between-papi-and-vasi also better taxiway identification signs/paint in the further future as the flying community grows. with nato phonetic designations and ramp designations going on to the traffic pattern and (i realize this is only going to be possible with community and server cooperation) a map overlay when in a aircraft that shows FAA chart style traffic altitude (example; right traffic 2500AGL) and Delta Airspace circle markers around towered airports marking where you would start broadcasting your position and intentions over the radio(VOR) to the tower or other aircraft in the area (example: "tanoa tower, F/A-181 (callsign) with you 10 to the South east requesting runway 25Left?|| F/A-181 10 to the south east advise when you are 4 miles out make right traffic 2500AGL # 2 behind UAV mid field") i realize getting people to jump into actually flying with radio requests is best left to millsim and stuff but a overlay with the foundation of airspace and traffic paths would be great. coming into the cockpit the MAIN thing that kills me is the unit of measurements. id like to see the option to use flying as imperial with AGL,MSL,and speed Velocity in feet and Mile id like to see the measuring unit system change when in cockpit to better calculate Vspeeds and altitudes [info on aviation measurements ] https://aviation.stackexchange.com/questions/2566/what-is-the-measurement-system-used-in-the-aviation-industry i would like to see the Caesar civilian plane get some love too the synthetic Instrument panel is great but very rough im sure to avoid any legality's but if it could show Feet mile and engine RPM that would be enough. also the speed tape color system would vastly help with the flight coordination during landing and take off. in real life that Plane rotates at 60 IAS "indicated air speed" and its max speed is only 125. i have much more but will save that for the impending conversations if these are agreeable improvements. i realize arma is not a flight sim but at the same time they have just released a DLC that touched on the expanse of bringing a renewed angle to the battle field what do you say?