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Found 4 results

  1. One minute I was minding my own business and loading back into my shelter it then kicked me out to my log in and when I tryed to log in it got stuck on the cloud services part every time and will not progress any further from there I've tryed hard reset I'm even gonna try reinstalling
  2. Hello, I'm trying to make it so all vehicles survive impact damage (from wrecks), but can get killed from everything else. The script works fine on land vehicles, it even de-activates on its own, but helicopters don't seem to abide by the same rules, even after blocking the damage types that they give off during various wrecks, but it almost always seems to be fuel damage or something else still destroying it. I can throw a vehicle with the following setvelocitymodelspace function to enduce a strong wreck, the land vehicles remain alive, the helicopters even if its a soft slide still explode like vanilla. vehicle player setVelocityModelSpace [55, 55, 0]; I wish I understood what to do with the script at this point, Vandeanson assisted me and helped me with his knowledge of eventhandlers and helped me get to this point, which functions as I wanted, but the game seemingly doesn't allow it to work the same for helicopters so I'm stuck at a complete stand still trying to think of some way to protect helicopters as well without the proper knowledge. explosionarray = []; player addEventHandler ["GetInMan",{ params ["_unit", "_role", "_vehicle", "_turret"]; //if (driver _vehicle != _unit) exitwith {}; if (_vehicle getVariable ["alreadyprotectedunderscripts",0] isEqualTo 0) then {//variable check to stop spam maybe _vehicle setVariable ["alreadyprotectedunderscripts",1,true]; _vehicle addEventHandler ["HandleDamage", { params ["_unit", "_selection", "_damage", "_source", "_projectile", "_hitIndex", "_instigator", "_hitPoint"]; explosionarray pushbackunique _projectile; //systemchat _projectile; if (_unit iskindof "air" && _projectile in ["", "HelicopterExploSmall", "FuelExplosion","HelicopterExploBig"]) then {_unit allowdamage false; }; if (!(_unit iskindof "air") && _projectile in ["", "HelicopterExploSmall", "FuelExplosion","HelicopterExploBig"]) then { if (_selection isEqualTo "") then {damage _unit} else {_unit getHit _selection}; }; }]; }; }]; player addEventHandler ["GetOutMan",{ params ["_unit", "_role", "_vehicle", "_turret"]; if (count crew _vehicle isequalto 0) then { _vehicle removeAllEventHandlers "HandleDamage"; _vehicle setVariable ["alreadyprotectedunderscripts",0,true]; }; }];
  3. The livers server is being opened I'm not using the existing Virtual Arsenal, but I'm using it as_arsenal_fnc_openBox; I'm using it. But there is a problem. ace_arsenal_fnc_openBox; A whitelist.SQF or blacklist.SQF file is required when using the command https://ace3mod.com/wiki/framework/arsenal-framework.html#60-eventhandlers I touch the script incorrectly. I'm not sure if I look at the site above here. Make it with .SQF, not the Init command in the box. I need help
  4. If on mobile, there's an achievement option which shows a lot of achievements. Somewhere near the middle, I've noticed there's an achievement named Level Up, which also said find nuko-cola, not nota-cola. So before I asked everybody here on this forum thing, I tried to look for it but couldn't find any. I was on day 10 with like 7000 points and I still can't find any. I was also on veteran (if that info helps(probably doesn't though)). So if anyone can help me(I'm asking devs to help me) please help me find some help (or just help me).
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