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Showing results for tags 'hull'.
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Hi, Im trying to made a simple scenario when players will be facing some units with AT launchers, my problem is that vehicles i'm currently usinng isn't that "tanky" i want to be. I was searching trough various of places to find a remedy to my problem. So i will more than glad if someone helps me out with a script that makes certain vehicles invulnerable to hull damage to prevent being destroyed
Hello, everyone! Basically, what I want to do is to damage vehicle's chasis (hull) and engine after x roadkills (let's say the count will be 15). I want to prevent player from using it as a ramming device. If this is going to help you out somehow, the vehicle name would be SUV, and the enemy is OPFOR side. Thank you all in advance for replies!