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Found 2 results

  1. Hello guys, I'm working on my own mission for multiplayer, actually on hostage rescue task. I've done triggers to make task accomplish when two insurgents are dead or failed if civs ( hostages ) are dead. Now I need your help. I need to solve out how to make hostages join group of player who saved them, maybe better by addAction in civs init and then leave player's group when hostages (civ1 and civ2) are present in trigger (base) I'm not much experienced with scripting, so I'm trying to make as much things as possible in editor by triggers. Still don't understand how to use scripts in sqf and sqs files. For example I did one action on laptop that spawn mk82 on given object ( this addaction "Blow off castle", "CastleBomb.sqf"; ) ( CastleBomb.sqf > CastleBomb01="Bo_Mk82" createVehicle (getPos CastleBomb01); ), that's only thing I understand in scripting, using these simple scripts. I can't use "if", "else", "then" and these things. Also if you could explain me how to make trigger if I want to make trigger triggered when three insurgents are dead. ( Actually I have done it by " !alive opf1 and !alive opf2 ", and I don't know how to make list of objects with combination of !alive ) So if anyone can help me: Civ1, Civ2 = Hostages Opf1, Opf2 = Insurgents Base = trigger ( triggered when hostages are present ) If you could explain me: Using multiple given objects with combination of !alive (I'd like to make for example "!alive civ1, civ2, civ3...." but not possible) How to make teleport action (on flag pole of OPFOR) hidden if BLUFOR is present in trigger around enemy weapon cache and then reveal if there's no BLUFOR anymore in trigger. ( Tried it by repeating trigger: Activation: "OPFORFlag removeAction 0;" Deactivation: "OPFORFlag addAction "Teleport to Weapon Cache 1", Teleport.sqf" but it worked one time and then it won't remove action but only adds action Using sqf or sqs and "if", "else", "then"... I think I could get it if you explain me some practical usage of these things. Thank you a lot!
  2. Nuclear Sunset... Set after the events of "Nuclear Dawn"... The successful destruction of the trucks at Pefkas Bay have come at a cost. Two FIA members were taken hostage by CSAT forces. They are being held somewhere near Sofia. You are tasked with securing and extracting the hostages back to the FIA base. No mods required. Enjoy. Armaholic mirror: - Nuclear Sunset
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