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Showing results for tags 'handling'.
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With Tanks DLC one of our priorities is to improve the feeling of driving a tank or any other tracked vehicle. Refine how the vehicles perform, handle or simply how enjoyable they are. What do the improvements consist of: updated PhysX libraries to 3.4 and switched wheel contact queries from raycast to sweep. We believe the precision and reliability of terrain traversal has improved quite significantly. On the other hand it's been a change that undoubtedly affects already released content. Especially the n-wheeled vehicles and tanks. Watch out for new issues with us, please. Report anything suspicious. And if your own mod got negatively affected by the update - get in touch with us asap ;) revisited physics configuration of individual vehicles, their engines, drivetrains and suspensions. Together with new config. properties and options. revisited sound configuration, with new samples and new approaches AI tank driving - AI driving feedback topic, following up on previous AI car driving refactoring player tank commanding changed to direct control over the vehicle (test) Most of these changes are WIP, to test things and get feedback from you!
Don't know if anyone noticed, but the handling on the VTOL's changed. Sure, the new thrust control is awesome but you can't land a VTOL vertically down anymore. (Landing with vectoring on doesnt work anymore). Now having to land like an airplane defeats the purpose of even having a VTOL in-game. Please can you fix the vectoring when landing a VTOL. Thanks in advance. Regards L0N3_W0LF