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Found 2 results

  1. HI All, I need a better understanding of the consequences of using global variables in my MP game. I read the following Variables and KK's blog – Variables - ArmA Scripting Tutorials: Variables all three part by Killzonekid but still unsure how global variables will impact the performance of my MP game and the many scripts I have. For example, is it better to use the following in every function that requires the enemy's side _AIside = WEST; if (playerSide isEqualTo WEST) then {_AIside = EAST}; or simply create the following in initServer.sqf if (playerSide == WEST) then {AIside = EAST} else {AIside = WEST}; and use AIside in each function. What is better for overall performance?
  2. Alright. Welcome everyone. I have a very interesting problem, and I couldn't find a solution for it. I have been really trying to get past this but I can't solve this riddle. I have this small code snippet inside the initPlayerLocal.sqf: if (didJIP) then { [getPlayerUID player] remoteExecCall ["CHAB_fnc_jipcam",[-2,-(clientOwner)],false]; }; And here is the CHAB_fnc_jipcam: _uid = _this select 0; private "_player"; private "_local"; private "_localID"; { if ((getPlayerUID _x) isEqualTo _uid) then{_player = _x;}; } forEach allPlayers; _local = ???; _localID = ???; As you can see, I clearly have no clue who is the owner of machine ? In my mind's eye remoteExec sends a message to every player that they have to run this script with the given parameters. Here is what I tried so far: Create a global variable (not public) for each player and give it the playerUID -> Result is that inside the jipcam the returned value is "any" on each PC. Create a missionnamespace variable (global but not public) and give it the playerUID -> same results as before I have completely run out of ideas, I tried mostly everything I could think of. Is there anyone who has more tricks up his sleeve?
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