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I've recently used getHit and setHit in a script. But yesterday I discovered getHitPointDamage and setHitPointDamage. From what I read from the wiki page, it looks like they are the same. Except the latter is more precise. Because of the number of hit points (or parts) that hold a damage level. For getHit there are a lot less. Moreover I saw there was getAllHitPointsDamage, which I think will come in handy when I want to learn the different hitPoint names. Why are there two commands, when there can be only one (as far as I know of there use) ? Why would I be using getHit when the other one is more accurate ? C.Coco