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Showing results for tags 'game breaking'.
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In a game I had on Saturday, I was playing with my friend and I had killed someone with a P-90 type gun. I then looted his body taking everything but when I got back it didn’t give me the gun but it gave everything else, including his second gun (it was a Luger) but not his P-90.
when i started playing and it still happens now, there are loads of people just waiting at exit points for you to kill you whie you vault/ climb a ladder, basicly at moments you cant pull out a gun. they stay there to let other gather stuff and go for easy kills. this is killing the new playerbase because if this keeps happening to them and they keep losing everything they just stop playing. i would recomend making those area's gun free, also once you go in there you cant go back, or make it when a person is in the area of the exit ex: behind a rock or op a ledge where they cant been seen from unless you vault or climb the ladder) make it that they are spotted if they stay in the area after 10 sec, moving should not refresh the timer. this should help people know when there is a lame ass waiting for them at a point and so they can go somewhere else where there isnt one. they should be spotted on the map for everyone to.
I concluded that this issue is of such importance that it should be added to the 'in development branch' thread and corrected immediately. There was a past main branch update where it was advertised that there had been soo many A.I. improvements, but when you have A.I. enemies literally halfway submerged in the terrain it makes every simulated operation the fundamental equivalent of a hardcore zombie shooter!!! I would definitely want this fixed before the BIG Tonoa APEX update if I was BIS. Does anyone know of a community made fix or addon that corrects this?