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Found 2 results

  1. Hey there so I have an idea for a new assault rifle for the game. So far I’ve been super pleased with the new guns but feel that the middle to lower tier of weapons haven’t seen quite as much love(blue and below). The MGV 176 and combat magnum were magnificent additions to the game as they are reasonably priced and not bad guns but also not overpowered. I would love to see more of this seeing as we are getting many military grade and special issue rarity guns and they seem to be dominating the encounters I play in, both in success found with them(which I have no problem with) and the number of them that I see which seems to far outweigh that of rare and lower quality weapons for the most part. I would propose a VSS Vintorez, without its scope, and given a 30 round mag. Now I would also expect a lower damage output, relevant to the magazine increase, possibly 3 shots to the body at least all though 4 would make it comparable to the AKM and A74K(which I believe would be a stellar counterpart), as opposed to the 2 shot kill from the scoped VSS. I would also suggest this gun be a blue rarity so it is an expensive and viable yet obtainable and enjoyable and interesting addition. As for range and fire rate I would imagine that a merge between the VSS and AKM would do quite nicely. About 600-650 fire rate(rounds per minute) and most likely the same range stat as the VSS seeing as the real life counterpart fires subsonic ammunition and it is in fact suppressed it would have a lower velocity and thus lower damage at range. As for third person bloom and first person recoil I would say that another mix between the AKM and VSS would do just fine and work quite well. If y’all have any thoughts go ahead and let me know, but if you agree let’s see what the devs think, thank you for your time.
  2. Daniel Smithy

    Slight kinks

    Right so i have played a fair bit of this game and its quite addicting, but potentially the largest problem i am noticing is when you swap your weapons from one to the other and try to aim too soon the animation appears normal but the crosshair spread is slightly larger and the game sets the zoom sensitivity extremely high until you zoom back out and then back in again. The game doesnt say that its changed anything but its surly noticable when tryng to shoot accurately but instead wildly aiming all over the place. And rather amusingly i find that if im using a bolt or a pump action weapon i have to jump between shots to get them off quicker lol, But other than that nothing much to mention, besides the hilarious thompson animation. When holding the thompsom sub machinegun the characters left hand is entirely fixed in an impossible wrist breaking position no matter how your body is oriented and he never lets go. The game is beitiful though and the starting weapons are actually a solid loadout. The damage settings for all weapons are respectible as they are and bullet trajectories are quite good although the 45 acp seems a bit sluggish, maybe down the line when stuff really starts taking shape you guys could consider adding a night time varient to all the maps and add lootable weapon attatchments too all areas. the game is great keep up the good work
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