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Found 1 result

  1. Heyho i wrote a small ambient flyby script last night for my mission, maybe someone wants to use it. What you can do: Define vehicles for flyby Custom code for the first (1) waypoint Custom code for the last (3) waypoint Custom waypoint center, needs to be object For more infos how to use read the comment below. /* Author: Phil Steam: https://steamcommunity.com/id/xshiragamix/ Description: Random flyby Note: If you using custom code, you need to delete the crew and vehicle by yourself ! Parameter(s): 0 Optional: Classname of the vehicle or Array of Classnems, crew will be created automaticly Recommend to only use planes or helis 1 Optional: Custom center, Type object 3 Custom code passed as array [{1},{2}] 1) Code on start waypoint Access the vehicle with _vehicle = param[0]; 2) Code on end waypoint Access the vehicle with _vehicle = param[0]; To only use waypoint end code use [{},{code}] -----------------------------------> Examples: o) Basic []execVM "fox_ambientFlyby.sqf"; o) Advanced [ ["C_Heli_Light_01_civil_F","B_Plane_CAS_01_F","O_T_VTOL_02_infantry_F"], false, [ { _smoke = "SmokeShellGreen" createVehicle [0,0,0]; _smoke attachTo[_this select 0,[0,0,0]]; }, { {deleteVehicle _x;} forEach crew (_this select 0);deleteVehicle (_this select 0); } ] ]execVM "fox_ambientFlyby.sqf"; -----------------------------------> You can copy pasta the code below directly in the 3den debug window to test it. */ _vehicleClass = param[0,["C_Plane_Civil_01_F","C_Heli_Light_01_civil_F"]]; _objectCenter = param[1,false]; _customCode = param[2,[{}, { _veh = param[0,objNull]; {deleteVehicle _x;} forEach crew _veh; deleteVehicle _veh; } ]]; if(( typeName _vehicleClass ) isEqualTo "ARRAY") then{ _vehicleClass = _vehicleClass call BIS_fnc_selectRandom; }; _center = getArray(configfile >> "CfgWorlds" >> worldname >> "centerPosition"); _mBottomLeft = [0 - 1000,0 - 1000,0]; _mTopLeft = [0 - 1000,( (_center select 0) * 2) - 1000,0]; _mTopRight = [ ( (_center select 0) * 2 ) + 1000,( (_center select 1) * 2 ) + 1000,0]; _mBottomRight = [( (_center select 0) * 2 ) + 1000,0 - 1000,0]; _pos1 = [_mBottomLeft,_mTopLeft] call BIS_fnc_selectRandom; _pos2 = [_center] call BIS_fnc_selectRandom; _pos3 = [_mTopRight,_mBottomRight] call BIS_fnc_selectRandom; _startPos = [_pos1,_pos3] call BIS_fnc_selectRandom; _endPos = [_pos1,_pos3] - [_startPos]; _veh = createVehicle [_vehicleClass,_startPos, [], 0, "FLY"]; createVehicleCrew _veh; _centerRandom = _center getPos [((_center select 0) / 2) * sqrt random 1, random 360]; _wp1 = (group _veh) addWaypoint [_startPos, 0]; if(( typeName _objectCenter ) isEqualTo "OBJECT")then{ _wp2 = (group _veh) addWaypoint [getPos _objectCenter, 0]; }else{ _wp2 = (group _veh) addWaypoint [_centerRandom, 0]; }; _wp3 = (group _veh) addWaypoint [_endPos select 0, 0]; _waypointStartCode = _customCode select 0; _waypointEndCode = _customCode select 1; _wp1 setWaypointStatements ["true", format["[vehicle this] call %1",_waypointStartCode]]; _wp3 setWaypointStatements ["true", format["[vehicle this] call %1",_waypointEndCode]];
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