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Found 2 results

  1. here´s one for you... I have this Sensor-Class in my mission.sqm class Item0 { position[]={4691,0.436,13432}; a=200; b=200; rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="sensor1"; expCond="(vehicle player) in thislist;"; expActiv="sensor1= [] execVM ""scripts\awesome\sensor_enter.sqf"";"; expDesactiv="terminate sensor1; titleText [""You've left the Sensor."", ""PLAIN DOWN"", 3];"; class Effects; }; All is fine, works great, hooray! Now I want to start a script on leaving the sensor... I figured changing it to: class Item0 { position[]={4691,0.436,13432}; a=200; b=200; rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="sensor1"; expCond="(vehicle player) in thislist;"; expActiv="sensor1= [] execVM ""scripts\awesome\sensor_enter.sqf"";"; expDesactiv="sensor1= [] execVM ""scripts\awesome\sensor_leave.sqf"";"; class Effects; }; Computer says NO... Sensor is broken. Strangely enough, I failed to find a proper documentation about the sensor stuff, esp. "expDesactiv". Anybody got an idea how to fire a script on ENTERING and LEAVING a sensor?
  2. Win a unique (printed) version of the Arma 3 Tactical Guide, with signatures from the entire Arma 3 devteam! All you have to do is to create something 'festive' for Arma 3 (video, screenshot, song, artwork, poem, or other), and send it to competition@bistudio.com before December 19th. The winner (and runner-ups) will be revealed on Friday December 20. EDIT: We chose the winner of the Arma 3 Xmas Fever Competition. Go to arma3.com to see who won, and check out the other festive submissions!
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