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Showing results for tags 'face'.
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Hey guys, I was wondering : which is the correct command to set face mimics with animations? Are we supposed to use the "setMimic"? Thanks!
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Screenshots: "- [ Screen 1 ] - [ Screen 2 ] - [ Screen 3 ] -" ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Download: To download my ArmA 2 Profile Editor tool visit my website: "www.Zey64.net" ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Features: Easier editing and managing of player profiles for "ArmA 2" & "ArmA 2: Operation Arrowhead". Overview of all face and glasses classes for you character. (Face Customization!) Custom face and glasses support. You can enter a longer player name. Duplicate current player profile with all saved settings ingame. (Duplicated profile have "_2" postfix) Creates new player profile for "ArmA 2" & "ArmA 2: Operation Arrowhead". (the profile has the default settings!) File status check. (shows which files are already included in the profile and which are not) Single files like "*.ArmA2Profile" or "*.ArmA2OAProfile" can also be loaded. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Alternative option: If you don't want to use my tool or it doesn't work on your device, i have another alternative to change your character design! Here you can find the list of all face and glasses classnames that you can use in the game. ::: "ArmA 2 Faces" & "ArmA 2 Glasses" - Library ::: Tutorial on how to edit without the tool can be found here: Set Class Yourself ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Don't be surprised if the changes are not visible in the player profile, but they will be visible in the game. Works in Singleplayer and Multiplayer mode. Have fun. best regards - Zey64
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I have created a new model with Blender and I have been able to successfully convert it into an Arma3 object that can be selected from the virtual arsenal without any problem in the "Facewear" section (a cosplay accessory). I also made a new face skin that can be selected from the full arsenal in the "Face" section. The two objects are configured correctly one in the "class CfgGlasses" section and the other in the "class CfgFaces" section. All of that works fine. But what I need is that when I select in the "Virtual Arsenal" the object I made in the "Facewear" section, the character's face automatically changes and the skin I made becomes active. Can someone think of how to do this, without creating a new head on Blender from scratch? Perhaps some script that when registering that _player is wearing class "my_facewear" activates the class "my_face" with the skin I made on the face. I think it's probably something obvious what I say. But I don't have any clue as to where to start with this. Please, I need someone to help me with this idea. Thank you.
- 1 reply
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- cfgfaces
- cfgglasses
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How do you make your custom face not transparent?
sputnik monroe posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Every personal custom face I make (face.jpg for user profile) is slightly transparent. You can see a guy with a chin goatee that is bleeding through from below. How do you prevent this? I made a camo paint custom face, but it was almost invisible. My work around was to make it 100% opaque and that makes the camo show alright, see my forum avatar for example. However that stupid chin goatee is still showing through. I've been thinking about making a new custom face, but what prevents me making the attempt is this weird transparency issue. What is the fix? -
Custom faces have no shadow, can see eyeballs after latest update
Iceman_TF_Timberwolf posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hello all! As part of my group's addon, we use a couple of custom faces (complete with custom models too). After this latest update where Mr. Crowe, Mr. Buchta, Mr. Pettka, and a couple other developer heads were added, I noticed that I could see my character's eyeballs now, and so could another group member. Both of us are using custom faces I built. I think it has to do with a config problem. I temporarily fixed the eyeball problem by creating a view-pilot lod and removing all objects from it. The shadow issue persists, though. (I tried creating a shadowvolume lod but it resulted in some pretty bad graphical glitches (I sharped the edges, merged near vertices, and triangulated the object in object builder) Here is the config for Vori's head (at the end of my config.cpp): class Default_A3{}; class DefaultHead_A3: Default_A3{}; class bun_female_bun_01: DefaultHead_A3 { model="\A3_female_heads\Models\female_head_bun.p3d"; selectionHeadWound="injury_head"; selectionPersonality="personality"; }; I looked in the new config.bin for the heads in the latest update, and saw where the new heads were added, so I attempted to use one of those classnames in hopes that her face would inherit the new heads' properties. I was wrong, the issue was the same. class Default_A3{}; class DefaultHead_A3: Default_A3{}; class Hladas: DefaultHead_A3{}; class bun_female_bun_01: Hladas { model="\A3_female_heads\Models\female_head_bun.p3d"; selectionHeadWound="injury_head"; selectionPersonality="personality"; }; Here is my actual config for the face itself: class Default; class Man_A3: Default { class Default; class X_female_bun_01: Default { author="Iceman"; displayname="Vorian"; head="bun_female_bun_01"; texture="\A3_female_heads\female_head_ICEMAN\female_01\xxx_co.paa"; material="\A3_female_heads\female_head_ICEMAN\female_01\f_white.rvmat"; materialWounded1="\A3_female_heads\female_head_ICEMAN\female_01\f_white.rvmat"; materialWounded2="\A3_female_heads\female_head_ICEMAN\female_01\f_white.rvmat"; //////////////////////////////////////////////////////////////////////////////////////// textureHL="\A3_female_heads\female_head_ICEMAN\female_01\F_HL_co.paa"; materialHL="\A3_female_heads\female_head_ICEMAN\female_01\F_HL_white.rvmat"; textureHL2="\A3_female_heads\female_head_ICEMAN\female_01\F_HL_co.paa"; materialHL2="\A3_female_heads\female_head_ICEMAN\female_01\F_HL_white.rvmat"; }; Does anybody know what I can do to fix this issue? Thank you in advance for your help, and most respectfully, Sam- 9 replies
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- addons
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Create faction with custom faces/voices/facewear
Tova posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello ! I'm trying to create a faction using a config.cpp, I am able to give them the gear I want, but I am struggling to make units with a the right subset of faces/voices/facewear. For example, I'd like to have units featuring only : African faces, chinese voices and sunglasses only. I strongly believe that to achieve this I have to edit indentityTypes in the CfgVehicles : identityTypes[] = {"LanguageENGB_F","Head_NATO","G_NATO_default"}; But I couldn't find any description of the content of the fields, nor a list of the Languages and Heads "pools" I can use in identityTypes. Would somebody mind sharing some information ?- 1 reply
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- config.cpp
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Adding custom face directly to a mission
Tova posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there ! I was working in a mission and I wanted to include a female unit. Actually, nothing fancy, but I don't want to add a mod dependency to the mission and I'd rather just add a female face on one of the units. Is there a way to so, if not, what would you recommend ? PS : I was considering adding one of those faces directly in the mission, but I have no idea how I could do so. -
Hello, I'm currently experiencing a glitch where any custom face I input into my profile displays all the custom tattoos, decorations, etc., but does not properly display facial features such as nose, eye, lip, or skull structure. This is the face I have prepared for my custom face. Please note that the file size is 45 KB: https://gyazo.com/f10e44028049a11f107b93ee0383c09b. This is how it reflects on Arma 3 Profile: 1. Front: https://gyazo.com/bc25081991a42daac9fd16c500f719f4?token=5146716cc81accc8c36c910a7f399fc8 2. Side: https://gyazo.com/bc25081991a42daac9fd16c500f719f4 In comparison, I took the same profiles shots from Jeong: 1. Front: https://gyazo.com/decc7491874bace158e4f8c29c17acdc 2. Side: https://gyazo.com/748be6d5a94fd21869629ce9211d32eb Issue: The face does not properly reflect the facial structure that is predominant in the other Asian faces. The skin complexion, protruding nose, and prominent brow are all indicators that something isn't functioning properly. I've also tried this with other characters of other ethnicities as well. The issue remains the same. The facial skeleton of the custom character never changes and also dramatically lightens the skin complexion of which ever template I use. Solutions Attempted: 1. Attempted to launch Arma without mods. 2. Reinstalled Arma. 3. Verified cache and files 4. Attempted various templates including characters extracted from game files 5. Tried faces on different profiles 6. Deleted and rebuilt profiles 7. Use fewer custom designs I'd like to thank everyone for their tips and assistance. Thank you for your time and consideration.
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Hello, I am doing a lot of custom faces and I do only from the same templates all the time... So I would like to know about some of you knew how to find more templates. Fx to a face: https://gyazo.com/96af507c65832f2d1acea3094a6ac94b I just hope on that there are some which we know how to find a lot of arma 3 face templates.
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Is it possible to change the players face in Argo? Not the sun glasses but the characters face skin.