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Found 1 result

  1. I came across an interesting piece of code while taking a look through BI's end game spectator code today: case "ChildDestroyed": { scriptName "RscDisplayEGSpectator: ChildDestroyed"; disableSerialization; private ["_display", "_child", "_exitCode"]; _display = _params select 0; _child = _params select 1; _exitCode = _params select 2; if (_exitCode == 104) then { _display closeDisplay 2; (findDisplay 46) closeDisplay 2; }; }; This code runs when the spectator display encounters a ChildDestroyed event as you might expect, but what I haven't come across before is the display exit code 104 being used in the condition. Until now the only exit codes I've really been aware of are 1 for display confirmation and 2 for display cancellation (and unofficially 0 is often for scripted closure). The fact that the mission display is manually being closed when this exit code is encountered makes me wonder if this is related to mission end. If anyone knows anything about this I'd be grateful to learn the relevance of this specific code.
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