Jump to content

Search the Community

Showing results for tags 'detonator'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Chernarus
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hello, as part of a campaign I've been making for some mates and I, I'd made a scenario involving a small defensive engagement and wanted to give each player the ability to detonate claymores that were laid out in front of the position. The idea was to do something similar to having a firing device linked to a claymore, that anyone could activate. But with the lack of an M57 (firing device) I went for a tablet that was linked to a number of claymores. Anyway, someone saw a short video I did demonstrating it and asked if they could use it, so I turned it from a bodgey, mission specific thing into something easy to use in any mission. Download: MIL_remoteDet - Dropbox / Armaholic Description: Uses addActions on an editor placed "firing device" to detonate editor placed mines. Features: - SP/MP - Detonate mines using an object (firing device) via addActions. - Have multiple mines linked to the firing device. - Customise addAction menu description of mines. - Can be used by multiple players. - Group (text) chat and vanilla sounds to indicate arming, firing and disarming. To use: - Copy the folder MIL_remoteDet to your mission folder. - Place an object to interact with as the clacker/firing device and name it. - Place and name claymore/s. - Run this command anywhere (e.g. initServer.sqf) before the mission starts: nul = [] execVM "MIL_remoteDet\init.sqf"; - To create the addActions, run this command where the mines are local (e.g. server for editor placed firing device and mines): [_firingDevice,[[_mineDescription,_mineName],[_mineDescription,_mineName]]] remoteExec ["MIL_fnc_remoteDet",_players]; _firingDevice - object - name given to your firing device. _mineDescription - string - description of which claymore to fire (e.g Fire Claymore - _mineDescription). _mineName - object - name given to _mineDescription claymore. _players - array - list of all players to be using the firing device. Example: waitUntil {!isNil "MIL_fnc_remoteDet"}; nul = [ clacker, [["Near Left",mine1],["Near Right",mine2],["Far Left",mine3],["Far Right",mine4]] ] remoteExec ["MIL_fnc_remoteDet",call BIS_fnc_listPlayers]; Demo (23s): If anyone finds any problems please let me know. I threw this together fairly quickly over the weekend but I managed to have it working fine when I tested everything this morning. Thank you.
×