Jump to content

Search the Community

Showing results for tags 'demomission'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hi guys: With this script I have managed to form a convoy of 6 vehicles. if (!isServer) exitWith {}; // CONVOY // _markerstr = createMarker ["convoy_1",[4480.02,14026.1]]; _markerstr setMarkerShape "ICON"; _height = 0; _pos = getMarkerPos "convoy_1"; _convoy_1 = [ [_pos select 0, _pos select 1, _height], EAST, ["O_APC_Wheeled_02_rcws_v2_F"],[],[],[],[],[],60] call BIS_fnc_spawnGroup; {_x forceSpeed 4; _x forceFollowRoad true; _x setConvoySeparation 10; _x setDriveOnPath [getMarkerPos "wp2", getMarkerPos "wp3"]; _x setBehaviour "CARELESS"; _x setCombatMode "GREEN"} forEach units _convoy_1; _leader = leader _convoy_1; [_leader,"convoy_1"] remoteExecCall ["setVehicleVarName",0,true]; missionNameSpace setVariable ["convoy_1", _leader, true]; _wp1 = _convoy_1 addWaypoint [getmarkerpos "wp_1A", 1]; _wp1 setWaypointTimeout [12, 12, 12]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointBehaviour "CARELESS"; _wp2 = _convoy_1 addWaypoint [getmarkerpos "wp_2", 2]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointBehaviour "CARELESS"; _wp3 = _convoy_1 addWaypoint [getmarkerpos "wp_3", 3]; _wp3 setWaypointType "MOVE"; _wp3 setWaypointBehaviour "CARELESS"; sleep 2; _markerstr = createMarker ["convoy_2",[4465.62,14018.3]]; _markerstr setMarkerShape "ICON"; _height = 0; _pos = getMarkerPos "convoy_2"; _convoy_2 = [ [_pos select 0, _pos select 1, _height], EAST, ["O_Truck_02_Ammo_F"],[],[],[],[],[],60] call BIS_fnc_spawnGroup; {_x forceSpeed 4; _x forceFollowRoad true; _x setConvoySeparation 10; _x setDriveOnPath [getMarkerPos "wp2", getMarkerPos "wp3"]; _x setBehaviour "CARELESS"; _x setCombatMode "GREEN"} forEach units _convoy_2; _leader = leader _convoy_2; [_leader,"convoy_2"] remoteExecCall ["setVehicleVarName",0,true]; missionNameSpace setVariable ["convoy_2", _leader, true]; _wp1 = _convoy_2 addWaypoint [getmarkerpos "wp_1B", 1]; _wp1 setWaypointTimeout [14, 14, 14]; _wp1 setWaypointBehaviour "CARELESS"; _wp2 = _convoy_2 addWaypoint [getmarkerpos "wp_2", 2]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointBehaviour "CARELESS"; _wp3 = _convoy_2 addWaypoint [getmarkerpos "wp_3", 3]; _wp3 setWaypointType "MOVE"; _wp3 setWaypointBehaviour "CARELESS"; sleep 2; _markerstr = createMarker ["convoy_3",[4453.86,14011.6]]; _markerstr setMarkerShape "ICON"; _height = 0; _pos = getMarkerPos "convoy_3"; _convoy_3 = [ [_pos select 0, _pos select 1, _height], EAST, ["O_Truck_02_Ammo_F"],[],[],[],[],[],60] call BIS_fnc_spawnGroup; {_x forceSpeed 4; _x forceFollowRoad true; _x setConvoySeparation 10; _x setDriveOnPath [getMarkerPos "wp2", getMarkerPos "wp3"]; _x setBehaviour "CARELESS"; _x setCombatMode "GREEN"} forEach units _convoy_3; _leader = leader _convoy_3; [_leader,"convoy_3"] remoteExecCall ["setVehicleVarName",0,true]; missionNameSpace setVariable ["convoy_3", _leader, true]; _wp1 = _convoy_3 addWaypoint [getmarkerpos "wp_1C", 1]; _wp1 setWaypointTimeout [16, 16, 16]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointBehaviour "CARELESS"; _wp2 = _convoy_3 addWaypoint [getmarkerpos "wp_2", 2]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointBehaviour "CARELESS"; _wp3 = _convoy_3 addWaypoint [getmarkerpos "wp_3", 3]; _wp3 setWaypointType "MOVE"; _wp3 setWaypointBehaviour "CARELESS"; sleep 2; _markerstr = createMarker ["convoy_4",[4441.19,14004.9]]; _markerstr setMarkerShape "ICON"; _height = 0; _pos = getMarkerPos "convoy_4"; _convoy_4 = [ [_pos select 0, _pos select 1, _height], EAST, ["O_Truck_02_Ammo_F"],[],[],[],[],[],60] call BIS_fnc_spawnGroup; {_x forceSpeed 4; _x forceFollowRoad true; _x setConvoySeparation 10; _x setDriveOnPath [getMarkerPos "wp2", getMarkerPos "wp3"]; _x setBehaviour "CARELESS"; _x setCombatMode "GREEN"} forEach units _convoy_4; _leader = leader _convoy_4; [_leader,"convoy_4"] remoteExecCall ["setVehicleVarName",0,true]; missionNameSpace setVariable ["convoy_4", _leader, true]; _wp1 = _convoy_4 addWaypoint [getmarkerpos "wp_1D", 1]; _wp1 setWaypointTimeout [21, 21, 21]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointBehaviour "CARELESS"; _wp2 = _convoy_4 addWaypoint [getmarkerpos "wp_2", 2]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointBehaviour "CARELESS"; _wp3 = _convoy_4 addWaypoint [getmarkerpos "wp_3", 3]; _wp3 setWaypointType "MOVE"; _wp3 setWaypointBehaviour "CARELESS"; sleep 2; _markerstr = createMarker ["convoy_5",[4428.7,13998.4]]; _markerstr setMarkerShape "ICON"; _height = 0; _pos = getMarkerPos "convoy_5"; _convoy_5 = [ [_pos select 0, _pos select 1, _height], EAST, ["O_Truck_02_Ammo_F"],[],[],[],[],[],60] call BIS_fnc_spawnGroup; {_x forceSpeed 4; _x forceFollowRoad true; _x setConvoySeparation 10; _x setDriveOnPath [getMarkerPos "wp2", getMarkerPos "wp3"]; _x setBehaviour "CARELESS"; _x setCombatMode "GREEN"} forEach units _convoy_5; _leader = leader _convoy_5; [_leader,"convoy_5"] remoteExecCall ["setVehicleVarName",0,true]; missionNameSpace setVariable ["convoy_5", _leader, true]; _wp1 = _convoy_5 addWaypoint [getmarkerpos "wp_1E", 1]; _wp1 setWaypointTimeout [24 , 24, 24]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointBehaviour "CARELESS"; _wp2 = _convoy_5 addWaypoint [getmarkerpos "wp_2", 2]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointBehaviour "CARELESS"; _wp3 = _convoy_5 addWaypoint [getmarkerpos "wp_3", 3]; _wp3 setWaypointType "MOVE"; _wp3 setWaypointBehaviour "CARELESS"; sleep 2; _markerstr = createMarker ["convoy_6",[4418.13,13992.8]]; _markerstr setMarkerShape "ICON"; _height = 0; _pos = getMarkerPos "convoy_6"; _convoy_6 = [ [_pos select 0, _pos select 1, _height], EAST, ["O_APC_Wheeled_02_rcws_v2_F"],[],[],[],[],[],60] call BIS_fnc_spawnGroup; {_x forceSpeed 4; _x forceFollowRoad true; _x setConvoySeparation 10; _x setDriveOnPath [getMarkerPos "wp2", getMarkerPos "wp3"]; _x setBehaviour "CARELESS"; _x setCombatMode "GREEN"} forEach units _convoy_6; _leader = leader _convoy_6; [_leader,"convoy_6"] remoteExecCall ["setVehicleVarName",0,true]; missionNameSpace setVariable ["convoy_6", _leader, true]; _wp1 = _convoy_6 addWaypoint [getmarkerpos "wp_1F", 1]; _wp1 setWaypointTimeout [32, 32, 32]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointBehaviour "CARELESS"; _wp2 = _convoy_6 addWaypoint [getmarkerpos "wp_2", 2]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointBehaviour "CARELESS"; _wp3 = _convoy_6 addWaypoint [getmarkerpos "wp_3", 3]; _wp3 setWaypointType "MOVE"; _wp3 setWaypointBehaviour "CARELESS"; private _myArray = ["_convoy_1", "_convoy_2", "_convoy_3", "_convoy_4", "_convoy_5", "_convoy_6"]; private _myNewArray = _myArray; _myArray set [1, "_convoy_6"]; _myNewArray select 1; Units 1 and 6: armored vehicles. units 2, 3, 4 and 5: ammunition trucks. The convoy is approximately 150 meters long. The script works perfectly. Although it could be debugged using a WP block for all vehicles and reduce the length of the convoy, shortening the distance between vehicles. I have used "forceSpeed" because limitSpeed "does not respond. I pass a link with the image of the convoy underway and another with the demo mission. LINK: PHOTO CONVOY IN TRAINING https://drive.google.com/open?id=1P4Sb3s6H_tMFQismtDGaIzW0IW7BQ7CY LINK: DEMO MISSION (RAR FILE) https://drive.google.com/open?id=1tD3ckxt-7Ekj8PuopLD-qSN9uabmzjwW Clarification: I have made several convoys in the editor, placing the vehicles on the map. But generating the units by script no. I am sure it can be improved. Thanks.
×