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Found 3 results

  1. Hey guys, quick question. I have been looking around all over and not managed to find an answer. When I am hosting a session as zeus, when I as the zeus die, and my body gets deleted .. for example blown up or the auto clean-up removes my body, it also removes my zeus access with my former body and in mid sessions I lose all zeus permissions. Is there something I can do to completely prevent this, or give myself back zeus access in mid session? I am using the Game Master module with #adminLogged. Thanks
  2. So I'm trying to make a little side mission on my groups default ambient war mission involving them having to find the bodies of a NATO SF team and bag them using the ACE Bodybags. However I've run into the small issue of the Garbage Collector eating the corpses of the NATO units they need to find which makes completing the mission impossible. I couldn't find any info on if it's possible or not (mainly cause I think there is rarely a time when players need to find a corpse they aren't already near) but is there a way to prevent specific units from being deleted when dead?
  3. HI, I have put together with the help of many here and internet a team leader mobile respawn script. but there is still a problem when team leader is dead and other player of his group also, the player can respawn on his own dead body, also team leader can respawn on his dead body. so what to add in the code below or elsewhere, to prevent players from respawning on their own dead bodies ? respawnOnLeader.sqf if(isDedicated) exitWith {}; _side = side player; waituntil { "respawn_guerrila" setMarkerPosLocal (getPos leader player); "respawn_west" setMarkerPosLocal (getPos leader player); sleep 0.5; 0 > 1 }; initPlayerLocal.sqf player addEventHandler ["Respawn", //I believe this would be a better event handler for this situation { if (leader player != player) && {alive (leader player)}) then //make sure player is not the group leader and that the group leader is alive { _groupLead = leader player; player setPos ([_groupLead, 2, -(direction _groupLead)] call BIS_fnc_relPos); //not sure if this will work as I expect it to, if it doesn't, delete this line and remove the forward-slashes from the line below // player setPos ([_groupLead, 2, (direction _groupLead) * -1] call BIS_fnc_relPos); } else { systemChat "Group leader was not alive, you have respawned at base."; //If either condition is met, respawn the player at base //this will show the same message even if the player is the group leader, it will still work but look a little unrefined. "Of course the group leader was not alive, I WAS the group leader" }; }]; Thanks for helping me out its been 3 days now i'm searching, trying, learning that's not bad but server is down because of this problem.
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