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Found 1 result

  1. Hi, I will post this because i havent found so much info related to class compartmentsLights. I have been helped by reyhard on the Arma 3 Discord. - Requieres the "points" to be defined in the model.p3d Memory LOD. - Requires compartments defined for all: driverCompartments = Compartment1; cargoCompartments[] = {Compartment1}; // and gunnerCompartments = "Compartment1"; in his respective turret class And this in myVehicle class: class compartmentsLights { class Comp1 // first class is asociated with Compartment1, second with Compartment2,.... { class Light1 { color[] = { 100,100,100 }; ambient[] = { 100,100,100 }; intensity = 0.1; size = 0; useFlare = 0; flareSize = 0; flareMaxDistance = 0; dayLight = 0; blinking = 0; class Attenuation { start = 0; constant = 0; linear = 1; quadratic = 70; hardLimitStart = 0.15; hardLimitEnd = 1.0; }; point = "light_interior1"; }; class Light2 : Light1 { point = "light_interior4"; }; class Light3 : Light1 { color[] = { 300,0,0 }; ambient[] = { 300,0,0 }; point = "light_interior2"; class Attenuation: Attenuation { start = 0; constant = 0; linear = 1; quadratic = 70; hardLimitStart = 0.5; hardLimitEnd = 1.5; }; }; class Light4 : Light3 { point = "light_interior3"; }; }; };
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