Jump to content

Search the Community

Showing results for tags 'colonial'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Chernarus
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. hcpookie

    Aliens

    Vilas has granted me permission to import his Colonial Marines items into Arma 3. So here we go! Fair warning - this is going to take some time. Vilas' original work: http://www.armaholic.com/page.php?id=7128 As you can see the individual weapons and the APC are present. I am not sure if the colonial marines' body armor will be a part of this... may need to consult a tutorial on that section. APC already works in-game, and definitely needs some config love: Best laid plans... I am planning to bring Vilas excellent work up to the A3 "standard" by addin PIP, etc. so the vehicle can enjoy all the new things A3 has to offer. I also plan to include a few things not created by Vilas, but will probably rely on Vilas' textures, etc. so things like the dropship will have the same overall texture palette as the APC. Yep, bringing in the dropship. Brainstorming here: - The sentry guns. That's a given :) They could be remote controlled or automated. I like the idea of an automated drone... would need to use the UAV "gunner" since they are invisible, and also would need to figure a way to add/remove the "gunner" from the turret when it is erected or disassembled. Need to either find or build a 3D model. - Alien "drone" mesh: can a custom 3D model be used as a "soldier" mesh? 3D models are certainly available for download. The tail wouldn't work but the rest of the "man" would work. - Motion tracker... how would one go about making it work? Make it "reveal" all entities in a 30m radius? - Face huggers / eggs could be spawned as animals, perhaps as an always "enemy" animal. No idea. I don't want to step all over the Pandora map topic so I'll keep posting here. I remember fondly the Alien Doom mod way back in the 90's. Scared the shit out of me. It would be nice to have maps with a dark, claustrophobic atmosphere to enjoy the same kind of feel in this game world.
×