Search the Community
Showing results for tags 'colonial'.
Found 1 result
Vilas has granted me permission to import his Colonial Marines items into Arma 3. So here we go! Fair warning - this is going to take some time. Vilas' original work: http://www.armaholic.com/page.php?id=7128 As you can see the individual weapons and the APC are present. I am not sure if the colonial marines' body armor will be a part of this... may need to consult a tutorial on that section. APC already works in-game, and definitely needs some config love: Best laid plans... I am planning to bring Vilas excellent work up to the A3 "standard" by addin PIP, etc. so the vehicle can enjoy all the new things A3 has to offer. I also plan to include a few things not created by Vilas, but will probably rely on Vilas' textures, etc. so things like the dropship will have the same overall texture palette as the APC. Yep, bringing in the dropship. Brainstorming here: - The sentry guns. That's a given :) They could be remote controlled or automated. I like the idea of an automated drone... would need to use the UAV "gunner" since they are invisible, and also would need to figure a way to add/remove the "gunner" from the turret when it is erected or disassembled. Need to either find or build a 3D model. - Alien "drone" mesh: can a custom 3D model be used as a "soldier" mesh? 3D models are certainly available for download. The tail wouldn't work but the rest of the "man" would work. - Motion tracker... how would one go about making it work? Make it "reveal" all entities in a 30m radius? - Face huggers / eggs could be spawned as animals, perhaps as an always "enemy" animal. No idea. I don't want to step all over the Pandora map topic so I'll keep posting here. I remember fondly the Alien Doom mod way back in the 90's. Scared the shit out of me. It would be nice to have maps with a dark, claustrophobic atmosphere to enjoy the same kind of feel in this game world.