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Found 1 result

  1. I scripted a bunch of child tasks to go inside of a parent task. In this case, I have 7 locations that a unit may randomly spawn in and if the player finds him, the parent succeeds. If the location is empty when the player arrives, the child cancels out so the task WP isn't there. I would just love it if the left over child tasks complete with the parent when I find the unit. And yes, I succeed the parent and the parent task is crossed out, but the children are wide open and ready to go still. Are there any particulars about parent and child tasks that I may not be in the BIS wiki? If you see this Image, my tasks are listing as children.
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