Search the Community
Showing results for tags 'chernaurs apocalypse'.
Found 1 result
Hi everyone, I am making this post to share with you two missions made by a friend of mine. They are the Chernarus Apocalypse missions from ArmA 2 which have been ported to 3. The Chernarus Apocalypse missions were made by mission creator Celery. Part 1: http://steamcommunity.com/sharedfiles/filedetails/?id=744860331 Part 2: http://steamcommunity.com/sharedfiles/filedetails/?id=744860331 Map: Chernarus Players: 1-10 Description: This is a zombie coop mission with specific objectives and one life per character. Equipment and munitions are scarce and the enemy is dangerous and numerous, which promotes tactics, teamwork and good shooting. The zombies are resistant to bullets, and only a headshot is a reliable way to kill them. This part requires you to focus on tactics and fire discipline. Story: Most of Chernarus has been overrun by zombies. Shortly after the outbreak began, the world was alerted with an emergency transmission and a quarantine was attempted by the CDF, Russia, NATO and hired professionals. The quarantine failed after 22 hours and all surviving units retreated to protect the capital region except for the Russians who have a long border with Chernarus to the north. You are one of the few survivors left in South Zagoria, the ground zero of the outbreak, and have been waiting for a passing ship or other form of help on the eastern shore in vain. Just a moment ago, you picked up a plea for help over the radio requesting assistance at the Olsha hill radio tower. You must go northwest and investigate. Features: Addon-free but convincing zombies Several zombie behavior types Player characters have unique equipment and diaries Custom healing script with shareable bandages Zombies may drop bandages and magazines Pistols are accurate Selectable friendly fire damage rate JIP players start close to the group Character gear, bandages and damage are saved in case a player disconnects Spectator mode after death You can continue the game after dying by picking a new unit slot Pacifist or partial stealth run is very hard but possible Option to remove stamina Zombies can sprint Credits: ArmA 3 Port: Muttley Mission and scripts: Celery Apocalypse series concept: Celery and Zipper5 Voice acting: Rejenorst (www.rejenorst.com) Music: Thief: Deadly Shadows soundtrack composed by Eric Brosius Noises and screams: Thief II: The Metal Age and Operation Flashpoint: Cold War Crisis Fog script: Rockhount (original by Yac) Requirements: - ArmA 3 - Community Upgrade Project (Terrains - Core, Terrains - Maps, Terrains - CWA, Units, Vehicles, Weapons) Changelog v1.3 Added UK59 and SA-61 as they were in original mission v1.2 Increased zombie sounds volume Removed NVG helmet from pilot zombie v1.1 Changed zombie sprint parameter - now all of them can sprint, only unarmored can sprint or none will sprint. Default option is "only unarmored can sprint" v1.0 First release to ArmA 3