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Found 1 result

  1. Hello, I'm trying to make animation for dead driver, but it doesn't works. I mean dead animation works when I use switchmove, but it doesn't switch when driver dies.. Here is my config: class CfgMovesBasic { class DefaultDie; class manActions { JPdriver= "JPdriver"; KIA_JPdriver="KIA_JPdriver"; }; }; class CfgMovesMaleSdr: CfgMovesBasic { skeletonName = "OFP2_ManSkeleton"; gestures = "CfgGesturesMale"; class states { class crew; class JPdriver: crew { file = "\Jetpack\data\anims\JPdriver.rtm"; interpolateTo[] = {"KIA_JPdriver",1}; die= "KIA_JPdriver"; }; class KIA_JPdriver: DefaultDie { file="\Jetpack\data\anims\KIA_JPdriver.rtm"; actions = "DeadActions"; speed = 0.5; looped = "false"; terminal = "true"; }; }; }; I know there is ejectdead, but I want driver to stay in vehicle. Also tried with die="KIA_JPdriver" and die = "DeadState", but both failed. Is it something with my animation that should be added or just Arma 3 fault? I've idea how to fix it with simple script, but I'd like to try something "clean" first if it is possible :(
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