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Showing results for tags 'caching'.
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Download Links: ZBE_Cache [NR6]: ZBE_Cache [NR6] 1.1 (Google Drive) INTRODUCTION Modified version of ZBE_Cache based off version 4.6a of the original script to be compatible with the cargo system used in HAL. Original mod found here by zorrobyte. Script version only included. USAGE Launched and used the same way as the original ZBE_Cache. Call in init.sqf with [AiCacheDistance(players),TargetFPS(-1 for Auto),Debug,CarCacheDistance,AirCacheDistance,BoatCacheDistance] execvm "zbe_cache\main.sqf"; FEATURES Essentially the same script as the original with the exception of modified FSMs and scripts so that the caching system stops as soon as the commanded squad is ordered to enter a vehicle. This way, any group in vehicles or who needs to use a lift for a period of time will be able to do so while away from the players by having their caching disabled for the time they are on board. The caching system starts back as soon as the leader disembarks. This also fixes the problems caused by dysfunctional crews of tanks when cached at the sacrifice of a bit of performance as the groups in vehicles are not cached. CHANGE LOG ZBE_Cache [NR6] 1.1 -Major optimization of AI caching/uncaching in vehicles; -System now uses waypoints AND leader presence to control whether a group is to be cached or not inside a vehicle which greatly improves flow of AI; ZBE_Cache [NR6] 1.00 -Initial release CREDITS All credits for the original ZBE_Cache go to zorrobyte who created the very useful caching system this script only modifies slightly. BUG REPORTING If you encounter any bugs, feel free to comment on this thread. License: ZBE_Caching by Zorrobyte is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License and this modified version is released using the same license. https://creativecommons.org/licenses/by-sa/4.0/
Hello, I was wondering if there was the possibility of getting a variable to be persistent through a mission restart. I want the player's inventory to be saved and then reloaded when connecting back. Any ideas?
Hi, i am trying to find a good AI caching script. I tried this: The problem is, that it often does not spawn a few units of the squad, and often disables reappearing of the units when you kill the new sql... I also tried the vanilla simulation manager module, but it turns on the caching for ALL units (empty vehicles too) and does not seem to affect the performance too much. I am also concerned that it might not work for JIP-ing players. Can anyone help me with the script i am using or the simulation manager? If not, can you recommend a script for me (which is not too hard to use and works with JIP and everything)? I want to make my missions work for air support too, so that means if the units (even though its maybe not spawned) position is hit by a bomb, the unit is dead. If you can not recommend caching at all, is there a good AI spawning script out there that works with mods and makes waypoint placement and customization (like the synching with a CBA module) possible?