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Found 2 results

  1. Hey all, I have what I assume is a pretty newbie question but no one I ask seems to know the answer and I wasn't able to find any info online: When I create a polygon to fill it with various trees, bushes, etc I'm forced to give it a unique preset name but I'm unable to find where I can reuse this preset rather than manually adding all the bushes/trees I want and tweaking the density every single time I make a new polygon fill. This is especially annoying with complex fills that include many different objects. Am I doing this the wrong way? If I do create a "preset" how can I then reuse that?
  2. So I've got a small problem with my terrain. There are a lot of bushes wich have collision. Usually that's totally fine but when there are big fields of bushes, those will block shots far too good. (making infantry within those fields nearly invulnerable) So I'd like to turn off the collision on those bushes to offer better gameplay. Is this possible at all? And if so, HOW do I do it? I haven't found any setting or option. (Of course I could rework all fields so that they just consist of a texture with those bushes added as clutter. But I wanted them to be good spots for hiding. And clutter will disappear on lowest gfx setting ingame, wich completely ruins the purpose of those dens bush-fields)
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