Search the Community
Showing results for tags 'bugfix'.
Found 8 results
-
Since there are a few exploits and bugs with the Autorun function by default like interrupting the animation while using medics or being run over. Here are some fixes for these problems. - Disables Autorun in Territory. (VG exploit) - Disables Autorun while playing russian roulette. - Disables Autorun while in Combat. (Remove the first If statement (ExileClientPlayerIsInCombat) if you don't want to disable autorun in combat) - Disables Autorun while doing certain animations to fix a animation skipping exploit. - "Fixes" the "slide" bug while holstering a weapon and pressing autorun. - "Fixes" the instant weapon draw while pressing 1 or 2 while autorunning and then pressing a movement button. Download & readme: https://github.com/ELRabito/Exile-AutorunFixes # License Info: If you server is named KFB (Kentucky Fried Bambi) you have no permission to use this. Any violation will result in a DMCA.
-
Move elements at/near max objects limit fix
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
Every experienced base builder in exile knows the problem. You move an existing base object while your on/near max elements limit of your base and it's disappearing. Here is a simple solution for that problem. # Make a new Customcode override for ExileClient_object_construction_move.sqf with the code from Github. https://github.com/ELRabito/Exile-Move-Element-Fix Updated / 30.07.2020 : Fixed moving of tents and safes outside of territories. -
What it does: Fixes a Exile bug/design flaw which took your poptabs while aborting the PIN change at the Vehicle Customs Trader. Now the poptabs only get deducted if the PIN change is successful. Download/Installation (Github)
-
constructionMoveResponse error report fix
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
There is a small issue with the ExileClient_object_construction_network_constructionMoveResponse.sqf. Errors thrown from ExileServer_object_construction_network_moveConstructionRequest.sqf like "You cant move Damaged objects, repair it first" or "Territory has been under attack within the last %1 minutes." etc, are not getting displayed on the client side. This small change fixes that. /** * ExileClient_object_construction_network_constructionMoveResponse * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_response", "_objectClass"]; _response = _this select 0; _objectClass = _this select 1; if(_response)then { _objectClass call ExileClient_construction_beginExistingObject; } else { _exception = _this select 1; ["ErrorTitleAndText", ["Construction aborted!", _exception]] call ExileClient_gui_toaster_addTemplateToast; }; true -
Hi, I have the problem, that my helmet is showing through glasses. Anyone know how to fix it? Here are an example: https://imgur.com/a/kq7l1po Thanks
-
Hi, I have the problem, that my helmet is showing through glasses. Anyone know how to fix it? Here are an example: https://imgur.com/a/kq7l1po Thanks
-
Add suicide/ teleport 5 meters button for when we get stuck in objects
Wisecrack34 posted a topic in Suggestions & Feedback
I would prefer option 2 as it means that you don't lose all your progress from that round, perhaps requiring you to not be in combat so it wouldn't be exploited -
the game is crash after 5 to 10mins, its like you added a timer for it to crash for me. I could be playing a game, or just be on the main menu, it will freeze. I have to do ctrl alt delete everytime. Iv yet to play the game without crashing since i did the update today. One time it took only 2 mins to crash, I clicked on Multiplayer on the main menu then clicked Server Browser, I crashed, here is the info i saw after i ended Arma program through ctrl Alt Delete if it helps- https://i.gyazo.com/7ea2cc1080c9cd8ae29edbcd8344f6d2.png Exit code- 0xCFFFFFFF - STATUS_APPLICATION_HANG OS 64BIT: TRUE Process 64bit: FALSE Culture: en-US
- 2 replies
-
- bug; bugfix;
- crash
-
(and 3 more)
Tagged with: