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Found 5 results

  1. You may have noticed that in the civilian presence module, there an option to "enable panic" for the civilians. Basically, it change the units animation set : they move while protecting their heads with their hands in a panicky fashion. I managed to trigger this behavior for players with : player switchMove "ApanPercMstpSnonWnonDnon_ApanPknlMstpSnonWnonDnon" Which make the player crouch in panic mode and change all animations to their panic mode counterpart. This is a dirty workaround that doesn't work for AI units, so how should I do it properly ?
  2. I'm new to ARMA 3 editor. I'm trying to make a D-Day like scenario. when i give way points (beach) to the boats to move to the way point and get out from the boat some boats do the work right but some boats turns backs and runs like hell. I checked with in combat and out of combat, this only happens in combat.I tweaked the fleeing coefficient to 0 too but they get bitchup every time.....I made then Open fire and careless too maxed out courage and command btw.....Any ideas to fix this.....sry for the bad english... :P :P :P
  3. Hi all, Did some one experience AIs in group player, SP/MP Vanilla mission, can be stuck in enterable buildings? It seems to me BI did some works about AIs while player (leader) falls unconscious. With weird results as new AI leader orders some targets to the unconscious, make AI's group disembarking,... But my problem is more specific: AIs in player's group can find path inside BI buildings and barracks (ordered or not). They enter, fine, but they never get out... Ai's are stuck whatever you order: regroup or go to there... You can see that the move order is taken into account: "move" appear on command bar and the unitReady shifts to false... but after some seconds, the stuck unit(s) are back to "ready" on the command bar and unitready true, without making any attempt to get out. I hope this is clear enough. Thanks for similar experience and possible workaround.
  4. Hello, not sure if this is the right place for this topic. My problem is I want to keep the driver of a vehicle on the road and focused on the waypoints, while the gunner for example, fires away. I tried this setBehaviour "SAFE"; on the driver but that doesnt work?
  5. Haveing difficulty with this one. Basically what's in the title. Set a waypoint where there's a marker, set the type, in my case it's loiter with range of 500m, behavoir is never fire and altitude 'High Altitude 500m'. Thanks in advance
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