Jump to content

Search the Community

Showing results for tags 'bc g1'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Server tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hello everyone! I have been diving into the ACE Advanced Ballistics recently, as our unit decided to try and add a dedicated Sniper team to our roster. After a few weeks of testing and reading guide/watching tutorials (none of which seem to know everything, had to figure out stuff by researching real life ballistics and dive into the config files), I think I have a decent grasp of the mechanics, and our first Sniper team trials work prefectly. Right now, we are using a modded Sniper Weapon System (SWS) with a G1 ballistic coefficient, which pairs well with the C1 model used by the AtragMX ballistic calculator, so all is good. That being said, we might want to expand in the future to allow the team to field a variety of SWS, so I have been scouting other modded weapons. The community has made some awesome models and weapons in general, but I noticed many of those are coded with the G7 drag model (in their config files, I mean). Now, I know G7 is better suited for long-range shooting, as it is made for a boat-tailed bullet, whereas the G1 model is for flat-based bullets, so I'd be all for using G7. The issue is that the AtragMX only computes with C1 (which is pretty close to G1), and not with G7, and this won't change anytime soon (I specifically asked one of the ACE modders). My question would be: how would you use a G7-coded weapon with the AtragMX? So far, here's the solutions I've gathered: I know one can calibrate the drag model with the Truing Tool, but that would give a new C1 value. Would that work? Would it be better to tweak the config of the weapon with a G1 BC? I found a Ballistic coefficient converter online, would converting to C1 and then truing the BC work? Someone suggested using real-life calculators, like Applied ballistics, but we'd rather keep it in-game as much as possible, and we can't really ask all of our snipers to buy a 30 dollars app. If anyone has a good suggestion, I'd be grateful and all ears! ­čśä
├Ś