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Found 1 result

  1. REPACK and AUTO REPACK scripts Hi all, Here are two scripts (addon is scheduled) for those you want to repack their magazines. First one is a simple auto-repack. No action needed. Based on a simple EH, the code runs when the player fires, so the auto-repack needs has a "one round latency" to work. Not a real problem. Second one is more "realistic". Player must open the inventory and double click on each kind of mags to be repacked. Parameters: NONE AUTO-REPACK to be placed in initPlayerLocal.sqf or in init.sqf when player is defined. player addEventHandler ["fired",{ if (player == _this select 0 && vehicle player == player) then { _mags = magazinesAmmo player; _inv = _mags select {(_x select 0) in getArray (configFile >> "cfgWeapons" >> currentWeapon player >> "magazines")}; if (count _inv > 1) then { _sort = [_inv,[],{_x select 1},"ASCEND"] call BIS_fnc_sortBy; _lowest_mag = _sort select 0 select 0; _lowest_cnt = _sort select 0 select 1; _mags_space = _sort select [1, count _sort - 1]; _full_tot = 0; _remain_tot = 0; {_full_tot = _full_tot + getnumber (configFile >> "cfgmagazines" >> _x select 0 >> "count")} forEach _mags_space; {_remain_tot = _remain_tot + (_x select 1)} forEach _mags_space; _full_space = _full_tot - _remain_tot; if (_lowest_cnt <= _full_space) then { for "_i" from 0 to count _mags_space - 1 do { if (_lowest_cnt > 0) then { _current_mag = _mags_space select _i select 0; _current_ammo = _mags_space select _i select 1; _current_space = getnumber (configFile >> "cfgmagazines" >> _current_mag >> "count") - _current_ammo; if (_current_space > 0) then { _mags_space set [_i,[_current_mag,_current_ammo + _lowest_cnt]]; _lowest_cnt = _lowest_cnt - _current_space; }; }; }; {player removeMagazineGlobal (_x select 0)} forEach (magazinesAmmo player select {(_x select 0) in getArray (configFile >> "cfgWeapons" >> currentWeapon player >> "magazines")}); {player addMagazine _x} forEach _mags_space; }; }}; }]; MAGAZINE REPACK to be placed in initPlayerLocal.sqf or in init.sqf when player is defined. MGI_fnc_repack = { _idc = ctrlIDC (_this select 0); _selectedIndex = _this select 1; player setVariable ["MGImags", +((magazinesAmmoFull player) select {(lbdata [_idc,_selectedIndex]) in _x})]; player setVariable ["MGIselect", true]; false }; 0 = [] spawn { while {true} do { waitUntil {!(isnull (finddisplay 602)) && isnil {player getVariable "MGIselect"}}; ((findDisplay 602) displayCtrl 619) ctrlSetEventHandler ["LBDblClick", "_this call MGI_fnc_repack"]; ((findDisplay 602) displayCtrl 633) ctrlSetEventHandler ["LBDblClick", "_this call MGI_fnc_repack"]; ((findDisplay 602) displayCtrl 638) ctrlSetEventHandler ["LBDblClick", "_this call MGI_fnc_repack"]; waitUntil {!isnil {player getVariable "MGIselect"} or isNull (findDisplay 602)}; if (!isnil {player getVariable "MGIselect"}) then { private ["_mag","_wpnType","_wpn"]; if (player getVariable ["MGImags",[]] isEqualTo []) then { _mag = ""; _wpn = "" } else { _cnts = 0; _mag = (player getVariable "MGImags") select 0 select 0; _fullcnt = getnumber (configFile >> "cfgmagazines" >>_mag >> "count"); if (_fullcnt > 0) then { { _wpnType = _x select 3; switch (_wpnType) do { case 1: {_wpn = primaryWeapon player}; case 2: {_wpn = handGunWeapon player}; case 4: {_wpn = secondaryWeapon player}; default {_wpn =""}; }; _cnts = _cnts + (_x select 1); player setammo [_wpn,0]; } count (player getVariable ["MGImags",[]]); _remainingShots = _cnts mod _fullcnt; {player removeMagazineGlobal _mag} count (player getVariable ["MGImags",[]]); player addMagazines [_mag, floor (_cnts/_fullcnt)]; if (_remainingShots >0) then { player addMagazine [_mag,_remainingShots]; }; reload player; }; }; player setVariable ["MGIselect", nil]; }; }; }; Double click on any magazine in your inventory.
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