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Found 311 results

  1. Sebastian Heisenberg

    Red Hammer II **Project Release**

    Well, after 5 months i finished this project, was a long way and was hard, but glad of what i have achieved. This could not have been completed without Marcin Szałek (Shelter for other ppl), so, thank you for your help. The information displayed next can be found inside the .rar file; FEATURES: Red Hammer 2: -All missions from scratch. -27 missions -17 Cutscenes (w/o count the start scenes in the actual missions) -Easter Eggs in several missions. -Characters: 1- Guba: Playable. 2- Colonel Eusev (Regular Army): No Playable, controllable. 3- Major Doskij (Spetsnaz): No Playable, controllable. 4- Captain Kornikov (Air Force): Playable. 5- Lieutenant Lukin (Spetsnaz): Playable. 6-Lieutenant Volkov (Cavalry): Playable 7-Lieutenant Dukov (VDV): Playable 8-Sergeant Vasilev (Spetsnaz): No Playable, controllable. 9-Sergeant Ivanov (Spetsnaz): No Playable, controllable. 10-Sergeant Rebrov (Spetsnaz): No Playable, controllable. -Missions type: A-Infantry Missions: 15 missions B-Tank Missions: 2 missions C-Air Missions: 4 missions -Idioms: -Spanish & English (Polish is not available for now) Resistance Remastered: -Scenes glitches fixed. -New ending -All missions/cutscenes modified. -New equipment (weapons) -New vehicles (tanks and cars in missions) -Fixed spanish subtitles in some missions. -Callsings are now showed properly; ex: BlackWood, Tiger, Hawk. -Idioms: -English, French, Italian, Spanish & German. Red Hammer Remastered: -All missions/cutscenes modified. -Fixed the time btw dialogues. -Fixed glitches. -Add 1 easter egg. -Add 1 mission -Removed 2 missions. -Changed the final of 1 mission. -Some briefings from missions are only available in Spanish & English. Too much to translate to make Italian, French and German. Sorry. -Fixed spanish subtitles in some missions. -New intros has been added. -Callsings are now showed properly; ex: Eagle, Roman, Ivan. -Idioms: -English, French, Italian, Spanish & German. 1985 - Cold War Crisis Remastered: -All missions/cutscenes modified. -Fixed all glitches (like the chat in the tower of the castle btw David and the leader of the resistance). -Changed 1 end of a scene. -Changed several endings of missions. -Added a new cutscene -New equipment (weapons) -New objetives in missions (some missions) -Fixed problems related with view distance (the original campaign was developed to be played under 500ms, playing with 1k or more will destroy friendlies units or make your fail the mission) -Added 1 easter egg. -Callsings are now showed properly; ex: NATO Command, HOUDAN Command, November, SwordFish. -Idioms: -English, French, Italian, Spanish & German. Extra Comment: The only version compatible with the campaigns is 1.99 (others can give you glitchs as fuck) , you will need 2 addons as well (voicerh and editor102) these 2 does not affect your gameplay, both in the .rar. Other thing, play the campaign WITHOUT MODS/ADDONS THAT MODIFIES THE GAMEPLAY, animations, effects, AI enhancement can ruin the experience and make you fail objetives or missions. Also, play in cadet, veteran will stuck you because the waypoints are not showed. DOWNLOAD LINK: http://www.mediafire.com/file/3vohaod1sd8u77n/RH2+Project+RELEASE+Day+6+Month+11+Year+2017+.rar
  2. Hello everyone, im new on this website! I need help on a problem, that I spent hours trying to fix it, but still no idea... So I'm making a stealth-kinda mission, with guards, alarms and stuff. I already made a Sentry to move into a house, and activate an alarm, when activated, making the nearby guards search for an intruder. I kinda got used to using triggers, but there is something I can't figure. It's the following; So in the base, I want a vehicle crew just chilling with a Sentry waypoint, and a Get In waypoint, so when they see an intruder, they'll use the nearby BMP. So it works well, but i want them to get in the BMP when they see enemy OR when the alarm is triggered. So I can only make them get in the BMP ONLY when the alarm is on, or ONLY when they see enemy... How can a make it both? I dunno if there is still people playing with this game, but I hope someone will find this thread. :) (I'm not from an English speaking country, I hope I was understandable :) )
  3. Hello guys, inspired by the great MarkXIII and with a new audio engine around the corner here we go with ~ ArmA 3 Sound Modding 101 ~ What? A place to ask questions (no matter how stupid you think they are) related to the creation and implementation of audio into Arma 3. Be precise, if you have RPT problems, post the RPTs into code boxes so they don't take away half of the site space. Creation -> audio engeneering, sound waves. Implementation -> configs & tools, programming. Valid questions: I have a sound X, how do I put it into the game? how does the whole wav <-> wss/ogg system work? I want the pitch of my engine sound to change, how do I do that? my audio sounds like Y but I want it to sound like X, how do I do that? Not valid questions: when will bohemia release X? is mod X compatible with mod Y? sound-system related questions (my headphones don't work in 5.1 mode) Why? There is no central ArmA 3 sound modding thread. We are all spread around Skype, Discord and PMs, this should serve a central meeting point. Game audio is very closely connected to technical stuff so this should be good for people who can create audio but have problems with implementing it into the game. Good for newcomers: open PBOs and edit current sounds add their own sounds to the game create certain sounds for the game create their own workflow Who? Anyone who wants to help out should help. We already have experienced Arma-Audio advanced users here such as Audiocustoms, TheMaster303, Myself, Laxeman and LordJarhead (probably more that I forget, please PM me their names) all being active community members and having their own areas of expertiese who can surely help. Content I will start producing educational content. Also YOU guys are the content. Ask away. Text Bohemia Wiki - Sound Page, learn about audio configuration Custom script to make the AI fire in full auto, full weapon speed at player position View sound controllers (For the first time in ArmA!) Videos What tools do I need to access BI content in order to learn from it? P: drive & how do I package my audio into a mod that works? Advanced tool usage to speed up workflow Current to-do list for me: What tools do I need to access BI content in order to learn from it? P: drive & how do I package my audio into a mod that works? Basic sound replacement (will probably wait with this until the new engine is out). Advanced tool usage to speed up workflow. Understanding config files & tree structure More detailed explanation of parameters in configuration. Additional Some info about the current state of the "interior" controller used for weapon tails.
  4. Flash-Ranger

    Radio Arma

    Web : http://radioarma.com Mail : contact@radioarma.com Hosts : Stef, Flash-Ranger, Syhrus What is Radio Arma ? Radio Arma is a project initialized between Stef, Flash and ArmaHosts. We aim to release weekly interviews, podcasts and news about what is happening in the Arma 3 community. Bohemia Devs, Modder, Youtubers, Units, we provid you with all the latest information on the insides of the community. Episodes : Radio Arma : EP #01 - Community Manager Homesick EP #02 - Warlords EP #03 - RealLifeRPG EP #04 - The Shermanator EP #05 - 15TH MEU Unit EP #06 - Paramarine Task Force Unit EP #07 - 242nd Nightstalkers EP #08 - ASOR Unit EP #09 - Operation Green Axe EP #10 - Hells Bells Unit EP #11 - IFA3 Mod EP #12 - Buying the Creator DLCs EP #13 - First Impressions about Global Mobilisation EP #14 - War Is Hell EP #15 - Tactical Training Team EP #16 - Task Force Spectre EP #17 - Nato Task Force EP #18 - Thoughts about CONTACT DLC EP #19 - Nassau 1715 mod EP #20 - BlackWolves unit EP #21 - Logos, Patches and Websites EP #22 - Timms from UNSUNG mod EP #23 - Arma 3 Contact DLC EP #24 - Whiplash EP #25 - FK Gaming EP #26 - Echelon International EP #27 - Scripting and SQF EP #28 - Panzer Brigade 21 Unit Fight News : EP #01 - Electronic Sports Masters EP #02 - War Machine EP #03 - SPECTRUM: Neon Madness EP #04 - Frontline EP #05 - Wet Boots TvT event by AFI EP #06 - Fly in PvP EP #07 - crCTI EP #08 - Arma Commander EP #09 - Let's Talk about PvP EP #10 - OFCRA Event "Rhodisia Never Dies" EP #11 - "SABOTAGE" by Skelly EP #12 - ESM Capture The Flag Tournament EP #13 - PvP News of 17-05-2019 EP #14 - Large Scale Arma Combat
  5. Welcome to No Cure A Single player Arma 3, Open world action RPG.. In 2017 the asteroid named Mortifera 71 began its collision course with earth. As Mortifera 71 drew closer to earth Governments around the world decided to nuke it in an attempt to destroy it or reduce its size. This resulted in a cataclysmic disaster breaking Mortifera 71 into thousands of smaller meteorites that showered the earth causing utter destruction to most major cities and our planet’s surface. In the wake of the disaster the climate effects where detrimental Earth was shrouded in a dust layer plunging the planet into complete darkness. Communications across the planet failed and governments lost control as humanity fell into panic mass killings /starvation /and a breakdown of medical systems left behind a broken world. Several years on as the dust began to lift a dark and daunting horror began to manifest. The asteroid contained water within its core, the water was host to a bacteria unlike anything we have ever seen. When Mortifera 71 was split by the nukes the bacteria thriving water was spread into the earth’s ozone and all across the planet’s surface. The effects are devastating, mutating most living things only the stronger immune systems manage to scrape through. 2047 The shattered world now consists of factions and colts banded together from survivors of all kinds desperately trying to cling on to existence at whatever cost…. And on top of everything…. Something dark and sinister is rising from the old world…Pure evil is coming. Let chaos take its place. Features Large progressive quest system Full survival system Loot system Building system camps and barricading, full blown settlement building. Ui overhaul / interaction dialog / new inventory Crafting and farming system Hunting system Ulak a fictional 40K terrain set just north of Alaska Melee combat system New weapons / clothing and vehicles multiple new factions An abundance of new inventory items / Terrain assets Lighting overhaul and ambient weather effects Explore the ruined past of the former world. No Cure has its own web site Interaction System: Inventory system overhaul TERRAIN DEVELOPMENT: You can follow the development of No Cure here and No Cure website Facebook Twitter Discord ModDB Armaholic
  6. INTRODUCTION Task Force Achilles is a semi-realism milsim unit, started by a group of friends looking to have some fun on ArmA. We want everyone that joins our unit to have a great time playing us, we currently have two branches, ODA and 160th SOAR; However once we start gaining more members we will open up more branches. OVERVIEW As Task Force Achilles we usually go into special operations that support the US Policy and Army. We get deployed in the heat of the battle or to start it. Missions range from direct action to personnel recovery. Our OPs are always on Saturday and Sunday at 6:30pm EST. Training is on Thursday at 7pm EST. We usually have fun FTX's all throughout the week if we have people on that are bored and want to play. ODA & 160th SOAR AVAILABILITY Infantryman (Specialisations include, Anti Armour, Grenadier, Rifleman,) Machine Gunner Combat Medic RTO Aviation Specialist Fireteam Program Joining with your group of friends is one hundred percent welcome! Our fireteams consist of 5 people. They are lead by anyone above the rank of Private First Class. When you go through Basic Training you have the choice of picking who the fireteam leader will be in your group of friends. HOW TO JOIN If you are interested in joining please join the discord server and privately message Sgt Kyle.R Minimum Age: 15 Must have a copy of ArmA 3 Must have a microphone and Teamspeak https://discord.gg/MDggZEy
  7. INTRODUCTION The 3rd Special Forces Group (Airborne) Realism Unit was founded in late 2019 by veteran members of the ArmA realism community. Many of our members are veterans and active duty military from around the world. The primary focus of the unit is unconventional warfare combat in ArmA 3 utilizing real life tactics, techniques, protocols, and communication. The core of the unit is based around light infantry platoon task forces with a small amount of supporting assets. At its core, a realism unit is a role-playing unit. We strive to promote an immersive and professional environment for members to role-play in by providing a unique and structured military experience. When in-game, members are expected to act as if they are on a foreign battlefield or in a domestic training environment. For these reasons, the minimum age to join the 3rd SFG(A) Realism Unit is 18 years old. The goal of the unit is to always balance the realism with fun. If members are not enjoying the experience, then there is no point in the unit existing. When there comes a point at which a decision between the two has to be made, we always have to remember that this is a game and we are here for entertainment, and we may from time to time on the side of fun. MOS AVAILABILITY 18B Weapons Sergeant [HIGH DEMAND] 18C Engineering Sergeant [HIGH DEMAND] 18D Medical Sergeant [HIGH DEMAND] 18E Communications Sergeant [HIGH DEMAND] 153A Rotary Wing Aviator 15T Aerial Gunner 11S1C Special Operations Pilot 1A7X1 Special Operations Aerial Gunner GAMEPLAY FEATURES Advanced Ballistics Advanced Medical Advanced Mortars Disabled Zoom-in First Person Only Hardcore Experience OFFICIAL UNIT TIME 2000 (8:00PM EST) GET CONNECTED Interested in applying to the 3rd Special Forces Group (Airborne) Realism Unit? Make sure you meet the following requirements before submitting your application: Minimum age: 18 (No exceptions) Must have a copy of ARMA III with the APEX DLC and a valid Player ID. Must have a microphone and Teamspeak 3. An understanding of the definition of roleplaying in a realism environment. If you have any other questions regarding the application process, please contact one of our recruiting staff. 3rd SFG(A) New Join Policy
  8. ========================================= Squad name: 1st Force Recon Delta Company Timezone/location : Europe (Timezone CEST) Gamemode preference (eg coop or pvp): COOP, PVE, PVP, FUNOPS Contact email: None Website address: https://discord.gg/U9BdcRN Short description: The 1st Force Recon Delta Company is a semi/serious milsim made up of Arma 3 veterans/newbies. If you are interested in joining check out our Discord for more info, and add one of the Admins/Mods. Language: EN =========================================
  9. NOTE: 1.94. PROF/PERF up! you don't need need new client on PERF/PROF server ! there is branch on steam you may use, but beware that sometimes data on my dropbox're newer due to manual build e.g. on weekend: Servers (down, up only if needed): PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame possible server fps increases and clients may experience higher fps too downloads
  10. KairosZenith

    Bohemia Game Servers?

    Hello Bohemia, i just recently found out about Argo and wanted to get the Supporter's Pack. Is the premium servers still active if i pay $10 for the Supporter's Pack? Also, how do i get points to get the good weapons at the bottom of the weapon's tree. Thanks for your time
  11. What I want: So I'm making a mission where you start of by entering Arsenal. While you are in arsenal a timer ticks down and when it gets to 0 you get teleported away into the air. Before this happens I want the players to be forced out of arsenal so that they don't start free falling with arsenal open or (due to the fact that they should not take any damage until they have landed) can fidle with the arsenal while the mission is playing. When teleported into the air I want the player to not be killable. Once the player lands (either faceplant into the ground or by landing with a parachute) the player should then be able to take damage. What I got: All players get forced into arsenal in the begining and there is a timer ticking down. If you exit the arsenal you get a black screen telling you that the game is still preparing and that you can re-enter the arsenal with a button click. Once the timer runs out the players get teleported and enters free fall where he/she has access to a parachute. What I've tried: For forcing out of arsenal? Nothing cuz I can't find anything else than adding arsenal on google. For detecting if landed: getPos of player in Z axis, and it worked, unless you land on a roof. detect stances such as prone, crouch or standing. Did not work and got called while free falling. some weird hasLanded thing that most likely is only for helis/planes So again, what do I need help with: A way to detect if a player has landed, aka stopped freefalling and is not parachuting. A way to force the player out of the Arsenal.
  12. Hello everyone, I appeal to the community because I want to import new uniforms in Arma 3. I have already imported different equipment like combat vests, backpacks etc ... But importing a uniform requires a more developed skill and that's why I'm calling on you. Here is an overview of the model I want to import. I have different questions: - Is it necessary to put the forearms on my model or are they present by default when I am going to put the uniform on my character? - is there a tutorial on importing uniform in ARMA, if not, what should I do to import it and make it functional. - is it necessary to create proxies or those of the default uniform are already present? as I said I already imported vests so I master Object builder for LOD, shadow, and selections (spine2, RightShoulder, etc ...) but the uniform seems much more complex. last thing, I'm French and I master little talented in English so thank you not to blame me if I'm not very clear, thank you to those who take the time to answer me, I wish you a good day 😀
  13. Arma 3 Assets Navigating through 1000+ game objects can be a mess. To help you with finding a soldier, vehicle, object, item, weapon or magazine you want, we're going to maintain an official library of Arma 3 Assets on the Community Wiki. Entries are cross-linked, so you can easily access soldier's equipment, weapon accessories or addons they all belong to. Preview images are attached to every object and item with model, so you can check them without even starting the game. Have fun with modding ;) Objects By addons By side BLUFOR OPFOR Independent Civilian Empty Items By addons By type Weapons Vehicle Weapons Items Magazines
  14. FuRixX Lamborghini

    Arma 3 Code Question

    Hi I wanna to do a BadWords script so i need a code that check if any word are in the message Example code: _badwords = ["Bitch", "Fuck", "Fuck You"]; _message = "You are a Bitch"; //(imagine that this message was recover in a dialog that was the chat). // next code is the wrong if (_message in _badwords) then { hint "You said a bad word"; }; // 😧 that cant becouse to give true need that the badword contain all the message, is imposible so any can help me? Pd: thats not the code, this is and example, sorry if the code is very wrong but im writing in my iPhone the script :,o
  15. //THE PITCH/ ‍If you’re looking for a group of tight-knit players & an entirely new perspective on MilSim RP, look no further. DAGR operates on the basis that all members are capable of executing orders effectively with advanced knowledge of not only the game and its environment, but basic Role-Playing knowledge as well. Some training may be required; We aren’t here to babysit you, but we don’t mind showing new players around, either. Join DAGR today & be deployed to over 10 different AO's around the world under armed forces from any NATO nation imaginable. Take part in full scale international operations with Dynamic Recon Ops' replayability & functionality. Literally hundreds of uniforms, camos, accessories, gear & fully licensed models of every NATO nation's arsenals. Not to mention the countless uniform patches for RP purposes. Take the next step with a uniquely casual military-rp community. All the tactics & gear, comradery & fun without the ass-kissing & time-wasting of typical MilSim servers. //ORIGIN STORY/ Defense Alliance of Global Resurgence (//DAGR/) is a fictional peace-enforcement initiative set in the A3 universe established by the North Atlantic Treaty Organization (NATO) in June of 2030. DAGR is a collaboration of allied nations whose primary objective is to bring diplomacy to poverty stricken, war torn countries with limited resources & provide them with security, medical, & technical aid. In addition to re-establishing local governments, DAGR is assigned to assist in the training & development of local law enforcement, military & other key government institutions. (read full dagr lore here.) //REQUIREMENTS/ We are currently reviewing applicants from around the world & whilst we are eager to welcome all, we must first verify that you meet our basic requirements... ‣We are a mature gaming community & as such must insist that all applicants be the age of 16+. (Some exceptions may be made on a case-by-case basis, please contact DAGR administration with any & all queries regarding our minimum age requirement policy.) ‣You MUST have a legal copy of A3 & install our modpack in order to participate in training & missions. ‣You MUST have a good quality, if not above average microphone & a copy of Discord installed on your PC. ‣You are only required to attend 1 operation & 1 training a month to retain active duty status. (Our operational schedule is currently under development whilst we gain community feedback. For the time being, we operate on a day-to-day basis in Pacific Standard Time.) ‣ You will be implemented in any number of positions in a unit and must be able to represent critical thinking skills & communication within operations as a team. //HOW TO APPLY/ ‣Visit our website @ natodagr.com ‣Click "Join Now" on the main page. (Alternatively, feel free to scroll down to the application page & learn a bit about us on the way.) ‣Read the instructions & proceed to your Selection Assessment ‣At the top, you will see our list of Requirements, give them a read & complete your application. (same as this forum post, disregard if you have already ready them) ‣Join our Discord & inform yourself on our community structure whilst you wait for a Recruit Liaison. //SERVERS/ We are a Discord-centric community & therefor do not use INVISION BOARD or the PERSCOM system. Discord is our main communications hub for all off-base communications. We do however utilize TFAR with our private TS3 server. //QUICK LINKS/ WEBSITE MODPACK DISCORD A3 UNITS CLANLIST PAGE VOTE FOR US ON CLANLIST! SPOTIFY PLAYLIST YT (under construction) IG (under construction) Thank you for taking the time to read our pitch, we know you have a lot of options when it comes to A3 communities & we appreciate your interest in ours. If you have any questions, feel free to contact me personally via Steam. -Sean Dugan Commanding Officer //DAGR/ Headquarters
  16. Hi! My team has decided to publish Revolution mission and framework from 2014. It's a roleplaying framework and mission designed to feature fast paced action if compared to eg. Altis Life. The mission also features an end game condition, where rebels have to destroy critical infrastructure and ultimately capture the presidential mansion to complete a revolution and win the round. Essentially, the mission is a tribute to the awesome Chernarus Life: Revolution mission in Arma 2 where the original development team had some of the top moments of their life. I'm forming a task force with the goal of extending the functionality of Revolution and adding stat save to it (the current version doesn't have stat save). If you're interested in joining the development team or just want to chat with the developers (suggestions are always welcome!), join our Discord server: https://discord.gg/5jsUbpb The code with license terms and conditions can be found from GitHub repository: https://github.com/Ezcoo/Arma3Revolution Enjoy the mission and framework and make sure to contribute! 🙂
  17. This Topic deals with the Member Countrys of the Canton Protocol Strategic Alliance Treaty (CSAT). We know that Iran, (unknown) North African Countrys, China, indirectly Russia and Belarus are fix members of CSAT. Iran, because the Champaign says that the Gryffin Regiment of CSAT on Altis and Stratis comes from Iran. Unknown North African Countrys, because the Scimitar Regiment of CSAT on Malden comes from North African Countrys. China, because the Apex Protocol says that the unknown Regiment of CSAT (under command of Xu Haifeng) near Tanoa comes from China. Possibly Russia, because the most equipment of CSAT Military is made in Russia and another interesting point is that the standart uniform of Raven Security (PMC) is the CSAT standart Uniform. I personally think that no extern Company who had the task to safe CSAT facilities on Altis and Stratis became the unique military uniform (with a special exoskeleton) of CSAT, it wouldnt make any sense. And because the former USSR (after the milenium possibly Russia) successfully invade Malden. The campaign of the Contact DLC prove it indirectly. "Meanwhile, the Russian Spetsnaz operators wear a new lightweight two-tone suit, a durable helmet based on CSAT design, and a chest rig which sports a cross-drawn chest holder for sidearms." "The To-201 Shikra is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter jet. The aircraft was designed by a CSAT and Russian joint syndicate with the goal to build a highly agile and maneuverable air-superiority fighter. The To-201 also has ground attack capabilities, and is able to support various weapons configurations via its conventional pylons, but also its internal weapons bay." Belarus because the campaign of the Contact DLC prove the membership of CSAT. "This landlocked NATO member state shares borders with four other nations, including the Russian exclave Kaliningrad and CSAT partner Belarus, which inherently makes it a place of great geo-strategic importance." Sources: https://arma3.com/features/factions https://arma3.com/buy https://store.steampowered.com/app/1021790/Arma_3_Contact/ https://arma3.com/contact
  18. The usual "Open" or "Expand" button that's present for other campaigns is missing here, and there is no way to start the DLC missions.
  19. Dear creators of DayZ. First let me say I play your game and I am realy enjoying it. You have done best job for this kind of survival postapocalyptic online realistic game. I have been fallowing you since Operation Flashpoint what was the best military simulator for me. Thank you for all your hard work 😉 I woul like to give you some suggestions for the future update: FOOD: Meet and fruit shall rotten in a time. I would simply add this behavior to already existing slider of content ammount. (Baken food shall rotten in slower peace) MOVEMENT: Every player I meet in the game is default running. Never have I met the player who is walking around the country. What I think is more realistic. Not everyone is super maraton athlet. I would add more pros to player who is realisticly walking. Like a bit better vission. More ready state stamina for sprinting. Some objects like mushrooms shell be visible from walking pace. And more stuff shall be "found able" if you dont rush. Thus you dont go running while carefully looking around you, arent you? Also learn players to enjoy the scenery. Not just "run for the guns" playstyle. If you prefer to run. I would add a bit blured vission on corners of the screen. And have a less power to sprint after long run. I woul find it more realistic and enjoyable. In real life I do a lot of running so I know how it feels. SOUND: Hearing foot steps from hen animal shall be removed or use different sound. ANIMALS: I would add some dangerous animals into the game. I think this would had a big deal in apocalypse. Like a wolf packs in the woods. Snakes. Hornets. You name it... So you have more to be affraid of. (And after some time thay shall conquere the towns as well.) Other than that? Your game is simply the best. I love the sound you made for everything. Animations are great. Possible social interaction with other players is well done. The stories you can experience with other people on every life is great. Graphic is astonishing. So thank you again for good job. If someone finds my conclusion interesting please let me know. Best Regards Filip Roszka
  20. ronin1979ca

    Arma Grand Theft Auto Ambience.

    Run-time with my systems have exceeded one week during test cycles without issues.
  21. 1st Battalion, 4th Marines "Whatever it takes" We are an experienced group of Milsim players that have been running Milsim games for about 4 years now. We have an amazing Zeus that will provide you with an epic experience and will provide you with a realistic environment. We are a modern U.S. Marine unit that operates in multiple different kinds of environments using modern day tactics that we introduce into Arma 3! All levels of experience welcome and we are more than willing to teach you anything you need to know to be an important asset and teammate in our Milsim! Positions Available [*]Rifleman [*]Grenadier [*]Engineer [*]Auto Rifleman [*]Machine Gunner [*]JTAC [*]Corpsman [*]Ammo Bearer [*]Sniper [*]Spotter [*]Fixed Wing Pilot [*]Rotary Wing Pilot [*]Helicopter Crew Member [/list] Rules: Must be 13+ Must have a working mic. Must have Teamspeak Installed. Must be willing to show up to weekend operations and training. Follow all rules and orders given in game. Be respectful to everyone. Operation Times and Info: Operations are always at 7:30 PM EST. Operation days are Saturday. Some Sundays are trainings. Content: https://www.youtube.com/watch?v=qe6evss9YCA https://www.youtube.com/watch?v=wHJEnHkkXRo https://www.youtube.com/watch?v=Fh8JJyky3d4&t= Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=1535084174 [DON’T LOAD DEPENDENCIES] Application Form: https://docs.google.com/forms/d/1zgHA9Xf4x5hC9JxCP9gIbnWXXHg-GW5HM4DSoHWg8hI/edit?ts=5c675f88 Teamspeak IP: 96.58.211.108 (POKE US)
  22. Hey people I am doing a mission this Friday 03/05/19 1900BST! (2000CSET/1200EDT/1800UTC), Its going to be set in world war two in Libya playing as the German Afrika Korps making a move in the area to take the city of Tobruk from the British! First phase of the mission will be to secure a foothold in the area by pushing through checkpoint George then moving onto Fort Solari to secure that as forward operating base for the next phase of the operation. Roles available: 1-1: Sergeant (ic), Machine Gunner, Medic, Corporal (2ic), Grenadier, AT, Rifleman, Rifleman 1-2: Sergeant (ic), Machine Gunner, Medic, Corporal (2ic), Grenadier, AT, Rifleman, Rifleman TANK CREW: Tank Commander, Gunner, Driver Please reply to this thread to sign up! Mission overview Mods List (I can send you the HTML on request!)
  23. 2nd Battalion Parachute Regiment About Us Sometimes referred to as 2PARA we are a Arma III MILSIM community that believe in having fun while getting the job done. We believe that Military Simulation can be done without certain aspects of the real military such as addressing people by their rank or calling them “Sir”. We aspire to create a fun Milsim environment for new or seasoned Milsim players from around the world, however we are Australian based and look after our Aussie members before our international members as the largest part of our community is Australian. Our Structure Applications are open in all air and ground sections. 2nd Battalion, Parachute Regiment - Alpha Company | Infantry - 1 Section - 2 Section - 3 Section - Bravo Company | Support - Armoured Section - Engineer Section 4th Battalion, Parachute Reserves - Reserves - Recruits No. 2 Squadron - Rotary Section - Fixed Wing Section Requirements: You must be of ages 16+ (unless vouched for by someone currently in the unit) You must have a microphone to be able to join! You need to be respectful to all members. You must have Teamspeak 3 installed. You must have a legit copy of ArmA 3. You must be able to follow orders from superior officers. You must be able to attend our weekly main operation Time Schedules Training Friday at 1800 AEST Operations Main Campaign: Saturday at 1800 AEST Fun op Sunday at 1800 AEST How To Join Us: If you are interested please join our teamspeak and wait in the Waiting For Recruiter channel and a recruiter will be with you shortly. Teamspeak: ts3.bris.wombatserve.rs:10100 Steam Group: https://steamcommunity.com/groups/2ndBattalionParachuteReg ORBAT: https://docs.google.com/spreadsheets/d/10p_V0SNjIOX-zkb1QSv4fxul_z3u2eqzYDUCA2xgwLw/edit?usp=sharing Discord: https://discord.gg/48WVMhC
  24. As title says. I am very bad at scripting, i have made a fully made mission, everything is done. Now I need a script so that i can teleport a module "zombie waypoint" to certain location when players enter a trigger. What script and entities do i need for that. So Player enters a trigger trigger gets activated Module moves to trigger location or near it then repeat on next trigger thanks, im very new to coding and scripting.
  25. Hello. I am very new to coding. I need a code/script to make enemies know where all the player location are and follow them (they do it automatically anyway?) Basically i need to make the AI know the location of all player and hunt them down, even if they where spawned in via script or already ingame. preferably in a loop maybe? so they get updated, i donno every 30 seconds? or more. Im very new and bad at coding, i tried reading up on it. but i failed. i tried google it, but to be real, i dont really know what to look for. Thanks. This is the last part of my mission to get it fully functional.
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