Search the Community
Showing results for tags 'arma 3 editing'.
Found 3 results
Hello there! I've made a remake of the Arma 3 Prologue campaign with the BWMod recently. I've tested everything and it works fine. Then I've uploaded the campaign to Steam with the Publisher tool from the Arma 3 Tools. Now here's the problem: When I start the game with my campaign loaded in, it won't show up the campaign menu. What am I doing wrong? It's propably really easy but I don't know what to do! I'll attach some images of the PBO file and the campaign directory. Thanks in advance! PBO File: https://ibb.co/Zx5rS3s Campaign Root: https://ibb.co/nD7StqX Addons Folder: https://ibb.co/Np5xWQW
Hi Guys, Looking for help in giving orders to spawned AI's. I know how to command AI's that don't spawn but not spawned ones. I want the AI's that spawn to get into a certain aircraft or move to a certain area, guard, attack etc. Is there a list of Spawning AI commands that goes into the init section of the spawn point attributes? Thanks in advance.
Hi Guys, I have written a HoldAddaction script (below) which returns all the dead Opfor units and applies the action, this is in the init.sqf. It functions as intended for SP&MP use for placed Units. If any units are dynamically spawned via other scripts/mods then this will not function on these units. Is this because the If/Then script has only initialised once when server is created and then for each player? I have tried using a While/Do loop but due to the tick time if will continuously add a new HoldAddAction for each time it ticks which obviously kills the frames, I'm looking for a way for this to loop every so often to ensure the newly spawned units inherit this HoldAddAction.