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SSAAPS - Sarogahtyps Simple Arena Active Protection System Full Singleplayer and Multiplayer compatible. Arma 3 script which simulates the russian Arena system which is an Active Protection System (APS) for tanks. Basically the russian Arena system lifts an explosive charge upto some meters above the tank. There it explodes and directs a few hundred shrapnels in a cone to the ground. If the countermeasure is successfull then the incoming threat is hit by some shrapnels of the cone. The script spawns some bullets above the tank which create the shrapnel cone. Then the incoming threat gets (hopefully) directed to ground. GitHub - Branch GitHub - wiki GitHub - Issue Tracker GitHub - Download GitHub - Direct File Download Dropbox - Download (temporary disabled) Installation (short story) - copy "functions" folder in your missions root folder - integrate cfgFunctions from description.ext into your own description.ext - if you secured your missions remote execution then integrate CfgRemoteExec from description.ext into your own description.ext - if you don't have a description.ext then you can just copy the given one into your missions root folder - apply the script with this line to any vehicle: [tank_1] spawn saro_fnc_arena_start; to stop the script on that vehicle just do this on any part of your mission: tank_1 setVariable ["saro_arena_active", false, true]; to adjust the behavior of the sysem you should take a look into fn_arena_start.sqf I do not recommend to adjust more parameters than skill and reload time. Full installation documentation will follow within the next days/weeks/months 😉 The Download contains an Example mission as .pbo and as unpacked Folder. brand-new shiny trailer video: version 1.0 video: Please tell me all thoughts you have in this thread. Issues and wishes can also reported on GitHub - Issue Tracker Changelog v1.10 - added simulation of the charge container which lifts up, explodes and sends shrapnels to threat - added ability to get threats exploding mid-air instead of smashing to ground only - added parameter to adjust protection skill of the system v1.01 - hot fix - new vanilla example mission created. the old one was mod depended. v 1.0 - initial release
I have one Question abouth the T-140 angara Tank of the Tank DLC. Do have the Tank an active Protection System against Missiles?. I have played the mini Campain and do some Tests in the Editor. I can detect the incominc Missiles on Radar, an alert sounds and so on.. the first Missile causes no damage, but then the second kills me. This every time and from Front or 30 degrees sideways sloped There are Launchers visible on both Turret Sides with 12 cartridges each.. an a upwards directed VLS type Launcher in the Turret. Is this functional stuff or more Eye Candy? The Tank is a digital copy of the real T-14 Armata.. russion Battle Tank... but with no fuctional Aps is the Tank to weak . Hehas a weak easy penetrable Turret.. APC can penetrate the Front easily. Where is the opportunity of this Tank when the APS dous have no function. The Same on the Slammer alias Merkava.. There is a trophy aps mountet visible on both turret sides.. SANME result.. but somtimes destroyed with 1st Hit Or i misundertanding here something?