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Found 3 results

  1. Keep getting requests about the C-130/source code. So I have decided to launch a streamlined version without many confusing features for everyone to use and adapt. APL C-130 A port of the original Arma 2 C-130 and based on BIS APL Source Files. It is the same as my other C-130 addon, just with less different versions and features. Features: C-130 J C-130 J Cargo Version Credits: Aplion - for Arma2- Arma3 port tutorial BIS for original Model/Textures = APL Sample Files License: APL Arma public license. Don't ask me if you can use it. just go ahead. happy modding. Downloads: Source Files to make addons with PBO to use Guide how to integrate into other mod environments: 1. First you rename the mod folder from apl_130 to yourmodprefix_130 (let's call it ymp_c130 as example) 2. Open all textfiles with notepad++ (all hpp, cpp and rvmat files) - search/replace mass rename all <apl_c130> with <ymp_c130>. 3. Open the aplc130_j p3d (no need to rename the filename. You could - but then you have to rename it inside model.cfg and in config in the line for the path to the model) 4. In Object Builders Menu Tools you can find Mass Texture & Material renaming: in first line put this: apl_c130\* in second line this: ymp_c130\* thats it, one click really. 5. in LOD 1, ViewPilot/Cargo and Wreck LOD: rename the droptank, propellerblur and seat proxies to fix their paths (rclick and rename - in named selection list). 6. Open the other p3d files and do the same texture mass rename 7. build your addon That's it. can be done in a few minutes.
  2. Hello, you might be interested in how to use APL-SA-licensed 3rd-party content in your contest entries: Winning a prize in the competition could be considered commercial use. You can NOT include any 3rd-party content in your submission that is licenced for non commercial use only (e.g. under Arma Public Licenses or Creative Commons Non Commercial Licenses) without consent and specific license from the 3rd party. Bohemia Interactive grants license all participants in MANW to use its licensed data from http://www.bistudio.com/english/community/licenses/licenced-data-packages in the contest, as well as to use Arma 3 and Arma 3 Tools to create competition entries. To sum it up, you are free to use Bohemia's data for the contest, but you ALWAYS need to obtain 3rd-party's permission from anyone else. In case of APL-SA, the license's requirements apply even for the Make Arma Not War contest entries (Attribution, Non-Commercial, Arma Only, Share Alike).
  3. 1st Special Tactics Squadron (USAF Realism) Motto: "No Mission Too Difficult" Nickname: "Shadow Slayers" Who We Are: Established in June of 2013 and revived by the original Squadron Commander, the 1st Special Tactics Squadron is an Arma 3 MilSim unit that focuses on recreating the training, tactics, and joint-unit/service operations that real Battlefield Airmen experience all around the world in combat. Squadron Organization: We follow the real structure of a Special Tactics Squadron, which has a small Headquarters element (example, a Squadron Commander and Squadron First Sergeant) and 2 or more Flights. The Flight consists of two or more Airmen as a minimum and is more typically 2 or more Elements ("Squads" in Army and Marine Corps terms). AFSCs Enlisted AFSCs are as follows: 1C2X1- Combat Control (CCT) 1C3X1- Command Post 1C4X1- Tactical Air Control Party (TACP) 1N0X1- Operations Intelligence 1T0X1- Survival, Evasion, Resistance, and Escape (SERE) 1T2X1- Pararescue (PJ) 3N0X2- Broadcast Journalist 3N0X5- Photojournalist 3P0X1- Security Forces Officer AFSCs are as follows: 10C0 - Operations Commander 11SX- Special Operations Pilot 13CX- Special Tactics Officer 13DX- Combat Rescue Officer 13LX- Air Liaison Officer 14NX- Intelligence 31PX- Security Forces 35PX- Public Affairs Training: For new Trainees, they will go through Basic Military Training to prove that they are capable of operating maturely and responsibly as a member of a team within the Squadron. Once accepted, our new virtual Airmen go through a realistic recreation of their AFSC-specific Technical Schools. Officer Trainees will go through the Officer Training School and their AFSC-specific follow-on Schools/Courses. We also have advanced training that includes the Army's Airborne Course, Air Assault Course, Pathfinder Course, and Ranger School- just to name a few. Apply at: http://1ststs.enjin.com/home Mission: Conduct global special operations missions ranging from precision application of firepower to infiltration, aviation, foreign internal defense, ex-filtration, and resupply and refueling of SOF operational elements. Applicant Requirements: Must be 18+ years old (exceptions can be made) Must have ArmA 3 Must have TeamSpeak3 Must have Task Force Radio If you have questions, are interested in joining, or would simply like to request the assistance of the 1 STS- please feel free to message me here, or click the link at the top of the page and register on our forums to ask me there.
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