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Found 2 results

  1. Hi there, I wonder if anyone noticed that the setFog, setRain, and setForecast (forgot the spelling, i always look up for a scripting dict) seemed barely working? It started when I tried to reuse NIMOD v1.6 and tried to test the demo mission in editor, but nothing happened. Particles were not created, btw. Then I went on to directly test the code "30 setFog 1" and blablabla, but nothing seemed to change, not a cloud, not a fog, whatsoever. I think I have installed my CWA correctly, and I have tested the codes for at least a month, but nothing changed. I also tried searching, but nothing came back. Did anyone notice this problem? are there any solutions? Thx~ regards, Cpt. S-Magnet
  2. Just in case some of you missed it, we announced our new game, Take On Mars at E3 this year. The release date is set for Q3 this year (end of July) and the price-point is set at 10 euro. The game will come with 3 locations, each 4x4km in size: Victoria Crater Kaiser Crater Gale Crater The engine we are using is the newest version of the Enforce engine (used in Carrier Command: Gaea Mission), and features full modability (everything can be changed). We will be releasing a modding pack post-release to help modders get into editing Take On Mars, with a buggy-with-machine-gun along with documentation as an example. Here is the official web page: http://takeonthegame.com/take-on-mars Here is our official announce trailer:
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