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Found 5 results

  1. Projets Edaly

    Libertad

    NTRODUCING LIBERTAD An ArmA III Modification Libertad is a large-scale mod made to benefit both the players and modders. Including hundreds of assets, a unique map as well as a campaign, we believe it will bring some fresh air to your gaming and creation sessions. While we are very excited to tell you more about the project, we are not yet ready to tell you more about the campaign. This mod will take you to the Caribbean and introduce you to a new island full of life but also torn by the emerging revolution. This is Libertad. A brand new map Isla Nueva is a tropical island of 80km² next to Cuba and located in the Caribbean. Both sumptuous and dangerous, it is a small island often considered as Cuba's little sister. Isla Nueva was discovered in the 16th century by a group of pirates. It quickly became known as a safe haven for ships seeking to avoid the law. Discover this unique environment composed of 3 cities, several villages, a jungle and secret places. Predators/Prey Guerrillas, soldiers and other civilians are not the only inhabitants of Isla Nueva. Pigs, horses, cows, crocodiles, birds and crabs coexist in the different biomes of the island. While some are peaceful, others are aggressive and will not hesitate to attack you if you venture too far into their territory. = Horse Explore the island of on foot, by car or... on horseback! It will allow you to move quickly even in the most difficult places of access. Walking, trotting, galloping, jumping or swimming allow the animal to move as naturally as any character. Over 500 unique objects Libertad contains hundreds of assets including 30 enterable buildings, more than 100 items and furnitures such as: phones, radios, tables, chairs, sofa, various consumables but also weapons, vehicles, clothes, accessories and unique faces. But also… - Placable modules via ED3N - Scripting functions - New character animations. The release of the mod as an All-In-One pack is planned for early 2022. We will provide modders, mission creators and servers with small themed mods that will allow you to take full advantage of the features presented. We are very happy to finally share these details with you and hope you like what we have in store for you. Feel free to chat with us on Discord. See you soon! - Projets Edaly Discord: https://discord.com/invite/SUCBQk3 Twitter: https://twitter.com/edalyfr
  2. Place dogs, goats, hens and sheep anywhere in Eden. Rooftops, camps, compounds, outposts. etc. Although listed under Props, these are actually fully animated and follow their own behaviours. Find them under Props>Animals>Terrestrial. Server Key included. Steam Workshop. 🐕🐐🐑🐓
  3. DaddyBaz369

    Additions to consider?

    Hi, Firstly, I’m loving how the game is developing overall, and look forward to each update that improves gameplay and the environment. The following are a few of my personal thoughts, some of which are already shared by others, on possible additions I’d like to see within the world of Vigor: Dressing for the occasion; If map selection is no longer available, the ability to change clothing and equipment selection during the encounter lobby to suit the game would be preferred. Why dress in bright red tracksuit to then go to a blizzard in Dverg Forrest, or a Winter Hunters smock to visit a sunny Grontheim Valley? Add a Ghillie suit to the wardrobe too, crafted from local flora and fauna! Wildlife; an additional threat to ‘campers’ and ‘teamers’ but also a source of food and reward (animal hide or head trophy for the shelter)? Native Dogs, Arctic fox, Musk ox, reindeer, wolves, Brown bears, eagles, seals? Times of day: Norway experiences some amazing displays of the Northern Lights, so why not have an encounter to view them? Additional equipment could include flashlights and glow sticks, Signal Flares (Fired and loiter on a parachute to illuminate an area) but not Night Vision Goggles. Spotting a wolfs eyes in your torchlight could be a chilling experience!! Vehicles: there are plenty of abandoned cars and trucks, why not Hotwire one (Or find a bunch of keys in a nearby building?) to get across the map quicker. Fuel could be limited, add more to go further. Keys get instant activation, or take longer to Hotwire with wire\nails etc? Shelter interaction: I would love to take my boat out on the water to a) catch some fish and b) row to the oil rig! I would also love to play the arcade game!! Vigor Playlist: share the Vigor Score/soundtrack on Apple Music, Spotify etc so I can listen to Vigor mood music when not playing. That’s all for now. I’ll await your feedback before I add more comments/suggestions. Keep up the great work. Best regards DaddyBaz
  4. Hello, i've come along some problems with my missions in multiplayer and now i'm wondering, if there are some workarounds for them. 1. sometimes players can't pick up items from dead bodys. this is a arma classic by now. any ideas how i can minimize the change of it happening? 2. sometimes a mobile spawnpoint (tent) is not available for certain players, while it is for others. also disconnecting and rejoining does not help for the client, who cannot see the spawn point. repacking and resetting the tent does not help either. any ideas? 3. animals (from the animals modules) either don't spawn in MP, or they do spawn but are completely static. i noticed that there are different animal modules, but i haven't had success with either of them. any ideas? i really need some sheep in my missions! 4. the first shot fired from the new VLS on the liberty destroyer doesnt't work. there is a sound and VLS reloads, but the missile does not actually show. the second shot and following shot seem fine. it's not a game-breaker but a bit of an imemrsion killer... 5. not a real issue, but i will add this here, instead of making a seperate thread: a player that entered ZEUS mode, will still have some UI on his screen, even when he leaves ZEUS (i think it is the ticket counter on the right, if i remember correctly). is there a way to limit ZEUS UI to the time actually being in ZEUS mode? thanks for you help:)
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